Here you can see how the sheets look when embedded into articles:
Appearance |
Gleaming centauroid robot bristling with weapons and sensors. |
Age |
3 |
Height |
7'8 |
Weight |
1.21 tons |
Size Mod |
+1 |
Points Total |
1665 (unspent: 210) |
Strength (ST) |
28 |
[0] |
Dexterity (DX) |
15 |
[40] |
Intelligence (IQ) |
16 |
[120] |
Health (HT) |
15 |
[50] |
Will (WILL) |
16 |
[0] |
Perception (PER) |
18 |
[10] |
Hit Points (HP) |
42 / 42 |
[28] |
Fatigue Points (FP) |
15 / 15 |
[0] |
Language |
Spoken |
Written |
|
English |
accented |
accented |
[4] |
Koine Greek |
native |
native |
[6] |
Machine Language |
native |
native |
[0] |
Tibetan |
native |
native |
[6] |
Basic Speed |
7.50 |
Basic Move (BM) |
7 |
DR |
53 |
Parry |
11 (brawling) |
Block |
N/A |
Damage Thrust |
3d-1 |
Damage Swing |
5d+1 |
Tech Level |
9 |
Appearance Mod |
-1 (unattractive) |
Status Mod |
-2 (clueless, most of the time) |
Cult. Familiarities | [20] |
- All
of
them
There
are
so
many |
Reputation |
+2 with Mercs
-2 with Smugglers |
AI (not reprogrammable) | [42] |
Alternate Form (Hexapod Robot) | [15] |
Centauroid Robot | [247] |
Clueless | [-10] |
Discipline of Faith (Asceticism) | [-15] |
Electrical | [-20] |
Fragile (Explosive) | [-15] |
Name |
Level |
Rel. Lvl |
|
Armoury/TlL9 ( Heavy Weapons) (IQ) |
16 |
0 |
[2] |
| Some short comments about it go here. |
Brawling (DX) |
15 |
0 |
[1] |
| Some short comments about it go here. |
Computer Operation/TL 9 (IQ) |
16 |
0 |
[1] |
Electronics Repair (Computers) (IQ) |
18 |
2 |
[8] |
Expert Skill (Military Science) (IQ) |
15 |
-1 |
[2] |
Testskill (NONE) |
11 |
1 |
[5] |
Name |
Level |
Rel. Lvl |
|
Fireball (IQ) |
10 |
-6 |
[5] |
| Some short comments about it go here. |
Spell 2 (IQ) |
11 |
-5 |
[10] |
Spell 3 (IQ) |
12 |
-4 |
[5] |
| Some short comments about it go here. |
Spell 4 (IQ) |
13 |
-3 |
[15] |
Weapon |
Damage |
Reach |
Parry |
Weight |
|
Axe |
sw+2 cut |
1 |
0U |
4 |
50 |
Stun Gun |
HT-3(0.5) aff |
C, 1 |
No |
1 |
100 |
| On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20 - HT) seconds longer, and then can roll vs. HT-3 to recover. |
Armour |
Location |
DR |
LC |
Weight |
|
Plate Legs |
legs |
6 |
3 |
20 |
1100 |
| Activation: Usually a character benefits from magic armor and shields in exactly the way a character benefits from non-magical armor and shields: by wearing them. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action).
Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. The cost of the masterwork quality and any magical enhancement remains the same. |
Scale Armour |
torso, groin |
4 |
3 |
35 |
420 |
Weapon |
Damage |
Acc |
Range |
RoF |
Shots |
ST |
Bulk |
RCL |
LC |
Weight |
|
Blowpipe |
1d-3 pi- |
1 |
¥4 |
1 |
1 (2) |
2 |
-6 |
|
|
|
30 |
| Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437). Requires two hands to ready, but only one hand to attack. |
SMG, .45 |
2d+1 pi+ |
3 |
190/1,750 |
13 |
50+1(5) |
11 |
-4 |
3 |
|
|
2200 |
| Includes “smartgun” electronics |
Molotov Cocktail |
spec. (1 yd.) |
|
|
|
|
|
|
|
|
|
2 |
| Fuse: spec. Takes a Ready maneuver to light the fuse (impossible in rain, etc.) – or five Ready maneuvers if you must insert the fuse first! A Molotov cocktail shatters on impact; a blackpowder grenade detonates 3-5 seconds later, depending on fuse length. A glass bottle filled with gasoline, lit by a burning rag. See Molotov Cocktails and Oil Flasks (p. 411). |
Modifier | Location | Modifier | Location |
0 | Torso | -4 | Hand |
-2 | Arm/Leg | -5 | Face |
-3 | Groin | -7 | Skull |
Imp or Pi attacks can target vitals at -3 or eyes at -9. |
Encumbrance | Move | Dodge |
None = BL | 156 | BM × 1 | | +0 | 3 |
Light (1) = 2 × BL | 312 | BM × 0.8 | 0 | -1 | 2 |
Medium (2) = 3 × BL | 468 | BM × 0.6 | 0 | -2 | 1 |
Heavy (3) = 6 × BL | 936 | BM × 0.4 | 0 | -3 | 0 |
X-Heavy (4) = 10 × BL | 1560 | BM × 0.2 | 0 | -4 | -1 |
Body containment that contains:
Satellite Phone
GPS Receiver
Homing Beacon
Antibiotics (5x)
Flashlight (mini)
Magic Bucket of Water Spilling
Roll 3d6 . When carrying water, on 12 or higher you spill the water. All of it.
Blablabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blablablabla blablabla blabla. Yadda yadda.
Needs a new paint and some repairs for about $500.