Character:
Testo Valiant
6 Level (0/23000 XP for level-up) Gnome Lineage Rock Heritage Acolyte Background Midgard Homeland
Cleric
Life
Level 5
Hit Dice: 5/5
1d8+2 Class 1
Life
Level 5
Hit Dice: 5/5
1d8+2 Class 1
Fighter
-
Level 1
Hit Dice: 1/1
1d10+2 Class 2
-
Level 1
Hit Dice: 1/1
1d10+2 Class 2
STR 9
-1 Save: -1
-1 Save: -1
DEX 16
+3 Save: +3
+3 Save: +3
CON 14
+2 Save: +2
+2 Save: +2
INT 10
+0 Save: +0
+0 Save: +0
WIS 16
+3 Save: +7
+3 Save: +7
CHA 12
+1 Save: +4
+1 Save: +4
+3
Initiative (DEX)
Initiative (DEX)
25
Speed (walk/run/fly)
Speed (walk/run/fly)
Luck
?
Status
Status
Hit Points
46
Death Saves
Failed
Death Saves
Succeeded
Failed
Exhaustion
17
Scale Mail Armor Class (AC)
Scale Mail Armor Class (AC)
19
Shield Armor Class w/Shield
Shield Armor Class w/Shield
Spellcasting ...
+6
Attack mod
WIS
Ability
+3
Abi Mod
14
Save DC
+6 Expertise Bonus | +3 Proficiency Bonus |
Pr | Bonus | Skill | Abi |
---|---|---|---|
+3 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+0 | Arcana | INT | |
-1 | Athletics | STR | |
+1 | Deception | CHA | |
+3 | History | INT | |
+6 | Insight | WIS | |
+1 | Intimidation | CHA | |
+0 | Investigation | INT | |
+6 | Medicine | WIS | |
+0 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+3 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+3 | Survival | WIS |
Pr | Bonus | Skill | Abi |
---|---|---|---|
-1 | Custom Skill 1 | STR | |
+3 | Custom Skill 2 | DEX | |
+1 | Custom Skill 3 | CHA | |
+0 | Custom Skill 4 | INT | |
+1 | Custom Skill 5 | CHA |
W | Pr | Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|---|---|---|---|---|---|
Dagger | +3 | STR | 1d4-1 | Piercing | ||
Mace | +6 | DEX | 1d6+3 | Bludgeoning |
W | T | Armor | Base AC | D | Properties |
---|---|---|---|---|---|
Shield | 2 | ||||
Scale Mail | 14 | Disadv. Stealth | |||
Tower Shield | 4 | Half Speed |
Spell Book
Shield, Chain Mail, Dagger, Mace, Backpack, Clothes Common, Reliquary, Alms Box, Holy Symbol, Blanket, Candle, Rations (1 day), Tinderbox, Waterskin, Block of Incense, Censer, Vestments
Bag of Beans
Bag of Beans
Treasure and Equipment Copper: 12, Silver: 1, Gold: 0, Platinum: 0 Money
Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: Calligrapher's Supplies
Languages: Common, Gnomish, Celestial, Draconic
Weapons: Simple Weapons
Tools: Calligrapher's Supplies
Languages: Common, Gnomish, Celestial, Draconic
Proficiencies, Languages, and Talents
CLASS FEATURES
Cleric Features
Your Cleric has additional spells available to them.
Proficiencies
Bonus Proficiency: You gain proficiency with heavy armor.
Ability Score Improvement
RACIAL TRAITS
Artificer’s Lore
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.
Features & Traits
Spellcasting
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine Domain
You choose a divine domain that grants you additional spells and other features related to your deity.
Life Domain
Disciple of Life
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.
Harness Divine Power, 1 use
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 2. You can use this feature 1 times. You regain all expended uses when you finish a long rest.
Harness Divine Power: 1 Bonus Action
Channel Divinity
You can channel divine energy to fuel magical effects a number of times per short rest
Channel Divinity: (No Action)
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Preserve Life
As an action, you can restore 25 HP. Choose any creatures within 30 ft. of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Channel Divinity: Preserve Life: 1 Action
Cantrip Versatility
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the cleric spell list.
Destroy Undead: (No Action)
Spellcasting
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine Domain
You choose a divine domain that grants you additional spells and other features related to your deity.
Disciple of Life
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.
Harness Divine Power, 1 use
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 2. You can use this feature 1 times. You regain all expended uses when you finish a long rest.
Channel Divinity
You can channel divine energy to fuel magical effects a number of times per short rest
Channel Divinity: Preserve Life
As an action, you can restore 25 HP. Choose any creatures within 30 ft. of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Channel Divinity: Preserve Life: 1 Action
Cantrip Versatility
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the cleric spell list.
Destroy Undead: (No Action)
He wears bright robes with leather applications and pouches for all his stuff, like documents and spell components, with a chainmail shirt on top. He also carries a big mace and a shield. Strapped to his belt is a small stuffed puppet from his childhood. His name is "Mr. Booze." The tips of his shoes are pointy and slightly bent upwards.
Notes
© Kobold Press - Tales of the Valiant Character Sheet v1.00, made by Tillerz - Updated: 2023-05-25 - Changelog
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