name | Testy McFallouterson |
---|---|
level | 1 |
xp earned | 1000 |
xp to next level | 2000 |
origin | Brotherhood of Steel |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 3 | 14 | |
Barter | CHA | 0 | 5 | |
Big Guns | END | 3 | 10 | |
Energy Weapons | PER | 0 | 5 | |
Explosives | PER | 2 | 7 | |
Lockpick | PER | 0 | 5 | |
Medicine | INT | 0 | 5 | |
Melee Weapons | STR | 2 | 13 | |
Pilot | PER | 0 | 5 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 1 | 6 | |
Science | INT | 0 | 5 | |
Small Guns | AGI | 2 | 8 | |
Sneak | AGI | 0 | 6 | |
Speech | CHA | 0 | 5 | |
Survival | END | 2 | 9 | |
Throwing | AGI | 2 | 8 | |
Unarmed | STR | 3 | 14 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 2 | 1 | 0 | 4 |
Torso (3-8) | 1 | 1 | 0 | 4 |
Left Arm (9-11) | 0 | 0 | 0 | 4 |
Right Arm (12-14) | 0 | 0 | 0 | 4 |
Left Leg (15-17) | 1 | 1 | 0 | 4 |
Right Leg (18-20) | 1 | 1 | 0 | 4 |
Armor is Power Armor (STR = 11) |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
.44 Pistol | Small Guns | 6d6 | .44 | C | 1 | |
Effects | Vicious | Qualities | Close quarters | Weight | 4 | |
Hunting Rifle | Big Guns | 6d6 | Rifle Ammo | L | 1 | |
Effects | Piercing 1 | Qualities | Two-handed | Weight | 10 | |
Heavy Incinerator | Big Guns | 5d6 | Flamer Fuel | M | 3 | |
Effects | Qualities | Debilitating, Two-Handed | Weight | 20 | ||
Switchblade | Melee Weapons | 2d6 | - | C | - | |
Effects | Qualities | Concealed | Weight | 1 | ||
Uppercut | Unarmed | 1d6 | - | |||
Effects | Qualities | Weight |
Caliber | Type | Count |
---|---|---|
.44 | Physical | 50 |
Rifle Ammo | Physical | 12 |
Flamer Fuel | Physical | 5 |
Perk | Rank |
---|---|
ACTION BOY | 1 |
When you spend AP to take an additional major action, you do not suffer the increased skill test difficulty during your second action. |
Perk | Rank |
---|---|
LIGHT STEP | 1 |
When you roll to generate any complications on an Agility-based skill test, you may ignore one complication for every 1 AP spent. In addition, you may re-roll 1d20 on any AGI + Athletics test to avoid traps triggered by pressure plates or similar mechanisms. |
Item | Weight |
---|---|
Dog Helmet | 1 |
Light Dog Armor (Torso and Legs) | 3 |
5x Stimpak Diffuser, Heals 4 HP to all within Close range | 5 |
Deluxe Toolkit | 20 |
Brotherhood fatigues | |
Brotherhood hood | |
Brotherhood holotags |
Item | Weight |
---|---|
Radio | 2 |
Geiger Counter | 2 |
Giant Rock | 350 |
First Aid Kit, Heal +2 HP upon succeeding at the First Aid action | 8 |
A form of mutated mosquito, bloodbugs can be encountered in swarms wherever there is stagnant water and carrion. Fully grown, their dark reddish-brown bodies proboscis is capable of puncturing though some types of armor. Bloodbugs typically spit irradiated blood to blind their victims before puncturing the disorientated creature with their proboscis to feed on their blood. Brahmin and other domestic creatures often fall prey to these bugs, as well as unwary travelers who underestimate the deadly nature of a swarm.
Body | Mind |
---|---|
6 | 5 |
Melee | Guns | Other |
---|---|---|
1 | - | 2 |
HP | Ini | Defense |
---|---|---|
1 | 11 | 2 |
Phys. DR | Energy DR | Rad. DR | Poison DR |
---|---|---|---|
0 | 0 | immune | immune |
Attacks |
---|
PROBOSCIS: BODY + Melee (TN 9), 5 DC Physical damage |
Special Abilities |
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FLYING: Bloodbugs can move freely through the air. They ignore most ground-level obstacles and difficult terrain effects, and they can move through “empty” zones above the battlefield if desired. It must spend at least one minor action each turn moving, and if it is knocked prone it falls to the ground, suffering 3 DC Stun physical damage, +2 DC for each zone above ground level it was before it fell. LITTLE: Bloodbugs are smaller than most characters. The creature’s normal HP decreases to Body + ½ level (rounded up), but its Defense increases by 1. Further, it is slain by any hit which inflicts an Injury. IMMUNE TO RADIATION: The bloodbug reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation. |
Inventory |
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BUTCHERY: Scavengers can butcher a dead bloodbug with a successful END + Survival test with a difficulty of 0. This yields 1 portion of bloodbug meat and 1 uncommon material. |
Elders make up the Brotherhood of Steel’s leadership council. To reach the lofty position of Elder, an individual must progress through the Brotherhood’s ranks and must reach at least Paladin to be considered. While a council of Elders are responsible for the entire organization, one or more Elders may also lead their own chapters in various parts of the wasteland.
S | P | E | C | I | A | L |
---|---|---|---|---|---|---|
7 | 8 | 8 | 9 | 8 | 7 | 7 |
HP | Ini | Defense |
---|---|---|
32 | 19 | 1 |
Carry Weight | Melee Bonus | Luck Points |
---|---|---|
220 lbs | - | - |
Phys. DR | Energy DR | Rad. DR | Poison DR |
---|---|---|---|
3 (Arms, Legs, Torso) | 2 (Arms, Legs, Torso) | 1 (Arms, Legs, Torso) | 0 |
Name | Rank |
---|---|
Athletics STR | 1 |
Barter CHA | 1 |
Energy Weapons PER | 4 |
Medicine INT | 1 |
Melee Weapons STR | 2 |
Pilot PER | 2 |
Repair INT | 1 |
Science INT | 4 |
Sneak AGI | 1 |
Speech CHA | 5 |
Survival END | 3 |
Unarmed STR | 2 |
( TAG skill )
Attacks |
---|
UNARMED STRIKE: STR + Unarmed (TN 9), 2 DC Physical damage LONG LASER RIFLE: AGI + Energy Weapons (TN 11), 5 DC Piercing 1 Energy damage, Range M, Fire Rate 2, Two-Handed |
Special Abilities |
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THE CHAIN THAT BINDS: As a major action, an Elder can order a Brotherhood character of lower level to immediately perform a major action. The Elder assists that action with CHA + Speech. |
Inventory |
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Brotherhood of Steel Uniform (Armored Battlecoat), Long Laser Rifle, Brotherhood of Steel Holotags |