Sun, Oct 10th 2021 08:04   Edited on Tue, Oct 19th 2021 11:34

Examples

Rightclick / open the links to see the full sheets:  
  • View sample character: Testie Revised Starnumberson
  • View sample ship: Tortuga
  •  
    Sun, Oct 10th 2021 08:05

    Here you can see how the sheets look when embedded into articles:   Character:
    Stars Without Number Revised
    NameTestie Revised Starnumberson
    ClassAdventurer
    PartialWarrior+Expert
    SpeciesHuman Genderfemale
    EmployerOmni Megacorp
    HomeworldMars
    BackgroundMerchant
    Level3 XP6
    Attributes
    STR DEX CON INT WIS CHA
    12 13 14 15 16 17
    Modifier
    0 0 +1 +1 +1 +2

    Systen Strain Perm. HP MAX HP CURR
    0 1 20 19

    AB / Saving Throws
    AB PHYS EVADE MENT
    +0 14 13 15
    Weapons
    RDY Weapon Dmg Range #
    Monoblade sword +1 1m 0
    Mods small AB +0
    Laser Pistol 30m 30
    Mods AB +0
    Armor
    RDY Armor AC
    Leather Jacket
    Mods none
    Combat Suit
    Mods funny paintings all over
    Armored Undersuit
    Mods
    Cybernetics / Innate Abilities
    none of that fancy stuff
    Equipment

    520 (owed: 20000)

    RDY Gear ENC
    Backpack 4
    Stun Granade 3
    Skills
    Skill Points: 8
    Skill Lvl
    Administer1
    Connect0
    Exert0
    Fix0
    Notice0
    Stab0
    Talk0
    Skills (unlearned)
    Skill Lvl
    Heal-1
    Know-1
    Lead-1
    Perform-1
    Pilot-1
    Plot-1
    Program-1
    Punch-1
    Shoot-1
    Sneak-1
    Survive-1
    Trade-1
    Work-1
    Biopsionics-1
    Metapsionics-1
    Precognition-1
    Telekinesis-1
    Telepathy-1
    Teleportation-1
    Foci
    AlertLvl1
    Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.
    Level 2: You always act first in a combat round unless someone else involved is also this Alert.
    DiplomatLvl1
    Level 1: Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy.
    Level 2: Once per game session, shift an intelligent NPC’s reaction roll one step closer to friendly if you can talk to them for at least thirty seconds.
    Psionic Disciplines
    Effort: 4, max: 4
    Tissue Integrity FieldLvl2
    The biopsion’s Psychic Succor may now also affect all allies within ten meters of the target. Allies can decline the healing if they don’t require it or don’t want to take the additional System Strain. Each use of this technique requires that the biopsion Commit Effort for the day in addition to the cost of the Psychic Succor.
    Suspended ManifestationLvl2
    The metapsion is capable of “hanging” a psychic power in their brain, forming the energy patterns and then suspending them in a self-sustaining loop until it’s time to trigger their release. The psychic must Commit Effort for the day to hang a power, along with the Effort normally necessary to trigger it. None of this Effort can be recovered until the power is expended, after which it recovers at its usual speed. Activating the power is an Instant action, or an On Turn action if it allows the target a saving throw of some kind. Only one ability can be held suspended at any one time.
    Current Goals
    Goal XP
    Get a ship100
    Join a faction200
    Pay debt300
    Find some friends1000
    Open a club50
    Notes
    Level up
    Spend XP

     
    Stars Without Number Revised Character Sheet v1.0, made by Tillerz#3807 - 2020-06-26
      Ship:
    SWNR Ship
    NameTortuga typeShuttle
    hp15 ac11
    armor0 speed3
    power3/2 free mass5/0 free
    crew min max1/20 hull classFighter
    weaponsNone
    defensesNone
    fittingsSpike Drive-1
    Atmospheric Configuration
    Extended Life Support, 6 tons cargo
    cost210K base price, 10,500 maintenance, 43,800 yearly crew cost for 1 pilot
    description
    This craft is a conventional civilian shuttle, albeit one with a spike drive sufficient to get it to a neighboring system and enough passenger space to make it a minimally-acceptable transport for brave VIPs and light cargo. If used as an inter-system transport, however, at least three crew will be needed to safely navigate a drill.   While cheap and flexible, the shuttle is entirely unarmed and acutely vulnerable to piracy or hostile warships. In such cases the pilot’s only recourse is to surrender or hope the small craft’s nimble maneuver drives can keep it away from the attacker long enough to get to safety.
    crewTom Fripps crew skill+1
    cargo5t Neutronium npc cp4
    notesTom is smuggling illegal wares using a small shuttle.
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