Remove these ads. Join the Worldbuilders Guild

Reanimation

"Gazing out on an army of the dead - you cannot imagine it. How do you defeat a soldier who is already dead?"

Effect

It is said that the most talented Reanimators can raise fifty men from the dead at once. Essentially, energy is transferred from the caster to the target, much in the same way that it is transferred during the performance of Lifeforce Healing. The energy is taken up by the corpses, and the corpses do the bidding of the caster.   They aren't controlled completely, like a puppet, but instead are given a goal by the caster. They will continue on as they might normally go in attempting to accomplish that goal. For example, if an archer is tasked with defeating a foe, they will use their bow and will only resort to a sword if necessary.   To raise corpses from the dead, the caster first says the incantation to initiate the spell. This is spoken in the Old Tongue, but has largely fallen out of favor and not recorded in modern texts. The hands of the caster will begin to glow, and this is when the command of the caster is spoken, again in the Old Tongue.   In the event that the caster is using delayed necromancy, the same incantations are spoken, but instead to a bundle of herbs in the hands. After the herbs have been spoken over, they mustn't be touched by anyone else. The caster takes the herbs and forces them through the eyes of a rodent's skull. A rabbit skull will also suffice.

Side/Secondary Effects

Like Lifeforce Healing, it is possible for the caster to die from using this spell. While the amount of life force transferred can be controlled to an extent, it can be difficult to gauge how much one needs to remain conscious or even alive. It isn't uncommon for a caster to accidentally transfer too much energy to their target, resulting in their own demise. This can also done purposefully in an effort to raise more corpses.

Manifestation

The physical manifestation of this spell is rather flashy. It begins in the palms, which are engulfed in purple and black light. The aura travels visibly through the veins of the caster to the ground. It continues toward the target, either remaining on the surface or retreating underground. The target then rises up, or claws their way to the surface through the line cut through by the physical manifestation of the spell.   The corpses themselves reflect the same light - most notably in any areas that need to be reformed. A missing limb, for example, will be filled in with this purple and/or black light, and function as a real arm. In the case of delayed necromancy, nearly the entire body will engulfed in light.

Cairn
Large Cairn on Monadhliath by Andrew Spenceley

Discovery

Necromancy is some of the earliest magic in Lathai. It was discovered by necromantic cults in Vakedor in the Second Era. As the Old Tongue was simply the language they used, it was simply an incantation in the native tongue they would have spoken. Kaika initially endorsed the use of dark necromancy, but has since moved toward more modern forms such as Lifeforce Healing.

Related Deity/Higher Power
Kaika
Related Organizations
Material Components
No material components are needed except in the event of what is known as "delayed necromancy". This is when the spell is cast over the body of the target, but under specific conditions wherein the body will not rise immediately, but instead when those conditions are met. The command is whispered over a bundle of sacred herbs, which are then sealed in the skull of a small rodent with wax. The skull is tied around the neck of the body, and they are left safely in a crypt or cairn.
Related School
Necromancy
Related Element
Dark
Effect Duration
Indefinite
Effect Casting Time
<5 minutes
Range
Mid-Range
Level
Extreme difficulty - like Lifeforce Healing, controlling the transfer of energy from the caster to the target takes extensive practice to ensure the survival of the caster.
Applied Restriction
Modern necromancy condemns the use of dark necromancy. Of course, there is limitation in that a caster will only have so much life force to expend, so a necromancer can only rise so many corpses. Additionally, the corpses have to be present. While a corpse can be raised more than once, more energy has to be expended, so it is like raising a second corpse. Corpses have no life force to expend, so raising a necromancer will not then result in that necromancer raising more bodies for the initial caster.

Remove these ads. Join the Worldbuilders Guild


Cover image: Skull Illustration

Comments

Please Login in order to comment!
14 Oct, 2019 10:37

A nice compact article that managed to add quite a bit of flavor the regular old "Raise Death" spell. I especially liked the concept of delayed necromancy and the herb-stuffed rodent skull.   On a completely unrelated side note, the name of the second picture is "Large cairn on Monadhliath" and not "Beschreibung", as this is just the German word for "Description".

14 Oct, 2019 18:10

Thank you for reading! I’m glad to hear you enjoyed it! And thank you so much for the heads up about that picture! That’s embarrassing haha, but fixed now!