Casting Time: 1 Reaction, which you take when you are hit by a weapon attack
Duration: 1 Round
Classes: Artificer, Druid [Arctic], Sorcerer, Warlock, Wizard A weapon, claw, fist, or other physical attack is abruptly chilled upon contact with you. The attacking creature must make a Dexterity saving throw. If the creature fails, then the weapon (or body part, in the case of unarmed or natural attacks) is frozen to your body for the next minute. They require a Strength saving throw at the end of their turn to free from the frost.