Dillion Character in Forgotten Realms | World Anvil
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Dillion

Dillion Airic

Physical Description

General Physical Condition

Six feet 1 inch tall, thin with an agile frame and bronze skin. Dark hair that falls about his shoulders and a well-groomed beard capped to a point with a hollow gold rod. Face and ears are heavily pierced with gold jewelry.

Body Features

Long Black hair tied into a pony tail with a wide gold band keeping it together. Tanned skin.

Facial Features

Beard is a few inches long twisted into a point that is capped by a hollow gold rod.

Identifying Characteristics

Nose is pierced with a golden ring on the left nostril. Two more gold ring piercings over his left eye. Four gold rings along the top of his right ear, three gold rings on his left ear.

Physical quirks

Left hand is dominant. Carries himself tall and straight-backed with his shoulders back. Six feet one inch tall.

Apparel & Accessories

Mages robe, orange with white trim.

Specialized Equipment

Aurym Partis Seyr

Personality Characteristics

Motivation

Adventures to fill out his books of knowledge and study as much of the world as possible.

Personality Quirks

Dillion has been having visions...

Social

Contacts & Relations

Somewhat known among the Lord's Alliance for having sold a potion of youth through their contacts.

Social Aptitude

Gestures slightly with whatever happens to be in his hands at the time, usually his Staff or Orb.

Hobbies & Pets

Spends a large amount of time drawing just about anything or practicing his penmenship.

Speech

Talks slowly to people who he feels are not as intelligent as himself.

Relationships

Dillion

Father (Vital)

Towards Malaekliss

5

Frank


Malaekliss

Daughter (Vital)

Towards Dillion

5

Frank


Wealth & Financial state

A Small fortune (about 10,000 gold pieces), gained from selling a Potion of Youth, was lost in the Plains of the Dead after a Wight attack while heading down to Greenest.
Year of Birth
1475 22 Years old
Spouses
Siblings
Children
Current Residence
None
Gender
Male
Eyes
Steel-Grey, Piercing
Hair
Long, Pony Tail with Gold Band; Twisted beard coming to a point with golden band around the tip
Height
6'1"
Weight
195
Related Plots
Known Languages
Common, Draconic, Elvish, Undercommon

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Articles under Dillion


To Waterdeep; Week 3. -Two women, a boy, and a fool.

The merchants and I worked out a better deal for everyone. I am being paid 16 gold per tenday, up from 12 per tenday, and I now have control of a contingent of guards of mostly questionable morale and skill. Technically, I am taking less money from the silk merchant who now has no wares, but I am also being paid by the armorsmith. Lowered wage aside, I need to find a way to help the silk merchant a bit more. We've made small-talk about his wares before, but I need to know if he can craft his silk from the raw materials.   I can probably find a source of raw silk on the way up. If we can get some raw materials he may be able to at least make something to sell. Being friends with a silk merchant is a boon that is very much welcome. Ill get a chair and spinning wheel from the woodcrafters and clear an area in the cart if I have to. Nyerheart is holding it together for now, but I am not sure how long he can keep it together without a way to rally.   Tonight, we met a pair of suspicious ladies on the road. Two women, 3 carts. I was suspicious to begin with, but did not know what they were. I noticed Benjamin speaking with one of them and was going to ask him about what she said, but the other accosted me first. She was too friendly. Wanted to know too much about me. After conferring with my compatriots, it reminded me of what I had read of a Doppelganger and the little one confirmed she didn't smell like anyone in the caravan.   Had they not vanished with someone from the caravan, I do not think I would have encouraged the others to do something. What I know of Doppelgangers is they aren't necessarily evil; they are not quite demons clawing their way to our plane from the depths of the 9 hells. Misunderstood, maybe. Treated with nothing but distrust and derision when they are found out, certainly. It begs the question: Were the ones talked about in fables always malicious or had to become that way due to circumstances and the need for survival?   Even we were suspicious of them and unsure of what to do. Eventually, we caught them with an unconscious drunkard and saved him. To their credit, they did not kill or tear him apart. In fact... We don't even know if they knocked him unconscious. Not for sure. I will have to speak with Larian about the other night when I can.   Godfrey immediately set his mind to having them killed. Godfrey made his opinion very well known and walked off, as he is commonly doing lately. There was some agreement with the group, but at the very least Deigon and I stayed that decision. There was some tension with Benjamin; who lingered. In the end, We left them unconscious by a tree with some bandages.   It's unfortunate. In all technicality, we could have used the help of a doppelganger to read the surface thoughts of the guards at the other carts, pinpointed the ones that needed watching and planned from there.   (The rest of the journal segues into strange lettering.)

Dillion Airic

Lore Master Wizard 4 Class & Level
Dragon Sage Background
Human Race
Lawful Good Alignment

Strength 12
+1
Dexterity 18
+4
constitution 15
+2
intelligence 20
+5
wisdom 14
+2
charisma 14
+2
Total Hit Dice 4
Hit Die 1d6+2
2 proficiency bonus
19 Passive perception
1 Strength
4 Dexterity
2 Constitution
7 Intelligence
4 Wisdom
2 Charisma
saving throws
4 Acrobatics
2 Animal Handling
9 Arcana
1 Athletics
2 Deception
9 History
4 Insight
2 Intimidation
5 Investigation
2 Medicine
9 Nature
4 Perception
2 Performance
2 Persuasion
5 Religion
4 Sleight of Hands
4 Stealth
2 Survival
skills
15
AC
28
Hit Points
4
Initiative
30ft Ground
Speed
Toolkit (Calligraphy) 1d20+6
Proficiencies
Attacks

Spellcasting

Equipment
I've read every book in the world's greatest libraries- or I like to boast that I have.

I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me.
Personality Traits

Ideals
Dillion's life's work is a series of tomes related to all fields of lore.

He has a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut's command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Bonds
Dillion has a habit of studying and drawing creatures he hasn't seen before before and after death.
Dillion cannot enter a room without first looking at the ceiling and what is hanging from it.
Flaws
Observant,
Spell Sniper,
Ability Score Improvement,
Arcane Recovery,
Lore Mastery,
Spell Secrets,
Spellcasting,
Dragon Scholar
Features & Traits
This article has no secrets.

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