Dona Devotee - Background in Dromaria | World Anvil

Dona Devotee - Background


You are driven by an unbridled passion to unravel the mysteries of the world and create technological marvels. Dona's teachings have ignited a spark within you, propelling you to harness the power of science and technology, even in the face of adversity. Devotees dedicate their life to The Calling, the belief that the universe's desires can be realized through your creation. By pushing the boundaries of what is possible, you stand for progress and the betterment of Dromaria.   Whether you hail from Ugarth, living among the orcs, or you call Gnome's Landing home, the worship of Dona is prevalent in many places. However, there is one location you do not belong, Erimata. As a worshiper of Dona, you do not benefit from the protections offered by The Covenant, and you are unwelcome on the continent. Displaying your holy symbol or openly using technological devices around dragons poses a grave risk to your life.
Skill Proficiencies: Choose two from Arcana, History, Insight, Investigation, Perception, and Religion
Tool Proficiencies: One type of Artisan's Tools and your choice of Air, Land, or Water Vehicles
Languages: One of your choice
Equipment: Choose a set of artisan's tools of your choice, an ink pen, a small knife, and a small device you have been working on
Feature: Ingenious Improviser
You have a knack in finding creative solutions, even with limited resources at hand. Using whatever mundane materials are available, you can craft non-magical items worth 5 gold pieces or less.   Your ingenuity and efficiency extend to the point where you can create a temporary bomb given the proper supplies, with no cost incurred. The lifespan of the bomb is limited, lasting only as long as it takes to create it before it explodes.   The duration of your improvisation and the specific items you can create are always subject to your GM's discretion.
Suggested Characteristics
People who follow Dona are prone to traits surrounding knowledge and information. Their bonds often come from what they have learned or what they are trying to achieve. Likely flaws surround obsession or desire.  
Place of Education
  If you were raised in or around the cities of Ugarth or Gnome's Landing you had access to great education on the subject of Dona and his Calling. If you were brought up elsewhere but still followed a life of invention and knowledge, it is likely you spent some time in one of a few different places. The College of Chords, in the country of Graetis, one of the many schools in the capital cities of New Blarek or Kuran, or perhaps in a place such as Tintown, are some of the many locations you may have learned. Speak with your GM about where you may have begun and what kind of education you may have received.
Bomb
  As an action, a character can light a bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.


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