Crypts and Wyverns

205 REP

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The Laws of Crypts and Wyverns

Magic is ubiquitous and has freed people from the necessity of labor. The more advanced magics are hoarded by the powerful so they can maintain their control over the masses. The games function not only as a means of escape, but of employment, and adventure. Glory and honor are valuable commodities. The world is an dimensional plane surrounded by many others in the vast netherworld beyond.

Cosmology

Legend states that the world is a droplet of possibility splashed into the aether by the Holy Ternion.

Principal Geography & Features

After the starter zone at the foot of Mount Ameslin, the Story takes place in the Saibhreas Archipelago.

Initial Active Setting

The vanilla game takes place in Saibhreas Archipelago in the world of Amaranth starting on the island of Meith. In future, the devs have plans to expand the world into the continents and other islands, but for now, the temples of the four holy island cities of Falias, Gorias, Finias, and Murias.

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