Since the nights of the Roman Empire, the childer of Caine had an enormous impact on the fate of the continent.
To the Garou , the continent of Europe reeks of Wyrm -taint (particularly through the high percentage of vampires) and the webs of the Weaver. Nonetheless, many Tribes protect ancestral Caerns within the Old World and have maintained a strong presence there since the days of the first tribal cultures.
This is a player driven world, the GMs and world builders are there for framework and to help expound upon what is given through gameplay, but it is the players that give it form and depth. This world is divergent from the classic World of Darkness. We started around 900AD before the convention of thorns and we are changing the path for its future, with new technology unfolding. a new vast city that defies all logic, floats through the air in the cover of darkness following the shadow of the earth. Yet Some of the original storyline do remain and are active in the world. Mithras is building a new empire in Britain after the fall of Rome with his Allied SPQR allies. He even still hates Tremere and battles for power against the toreador. However other sects and personalities have emerged and the world is much extended extended
There are new sects in the world, some are very unusual. We have changed some of the core lineages and, added some new clans and revitalized some old ones. Shifters, Vampires, and Demons.
This is the player's world, it is their story to tell
Will you come help build it with them? — -World Builder and GMs