True Faith Spell in Cimmerian Shade | World Anvil

True Faith

True Faith is a power held by the truly devout. With True Faith, for example, a brandished cross can have an effect on a vampire, fallen, mage, werewolf, wraith or changeling instead of being merely an empty symbol of the creed. Faith can come from many different beliefs, such as Christianity, Islam, or Judaism, and even virtuous pagans can resist the lure of darkness if their faith is true.

Overview

This characteristic is not necessarily increased through experience. Certainly, it may arise as a result of a person’s experience, but it is more vital than that, more a measure of conviction and strength of mind. Nor is it necessarily something that comes from outside the individual, from some God or angel. Whether or not their beliefs are correct, these people believe so unwaveringly that their own conviction protects them. Other beings might develop True Faith based on forces that hold a special relation to the believer. A Mokolé might develop True Faith in the Sun.

Some Mages however, theorize that True Faith is really something that may have an external source, which is Channeled by will, the nature of such a source varying for each faithful. According to this theory, although a Celestial Chorister and a Nephandi may both have Faith, the source from which they channel would be distinct.

True Faith ratings

The Faith Trait has a rating of 1 to 5. Exactly what protection is afforded to the individual by the Trait depends on this rating, as described below. In theory, a mortal might have a Faith rating of greater than 5, but these people are rare

Standard Abilities



Miricles


Miricles mechanics wise work a lot like rituals, they do not have a progression they can be learned by anyone that has the true faith ability. It is not uncommon for someone of faith to have 2 or more of these abilities. Truly faithful will have most of them.

miracles Effect
Countermagic based on True Faith rating
Convictions Use a True Faith point instead of a Willpower point
Ward create a ward that super natural creatures can not cross
Acceptance By recognizing the oneness of faith you can ignore the effects of
one True Faith miracle someone else performed
Transmutation Water to wine, or poison to water. No roll required
Mental resistance Add Faith to Willpower for resisting mental assault. You might become
immune to supernatural coercion at certain levels of Faith
Holy shielding Add Faith to soak
Visions You gain a vision or prophecy
Intercession You intercede with the Powers That Be, to lift a curse or to stay death
Penance True Faith vs Willpower. If you win the target is overcome with
remorse, or, if they are truly evil, with thoughts of suicide and recklessness
Faith healing Faith healing based on True Faith rating. Can cure both damage and
diseases, and at really high level even bring back the dead


Effects

True Faith is a special Trait that only a few people in the World of Darkness possess. While many mortals are more or less devoted to a belief in some form of higher being or purpose, only a small number have the burning zeal, the profound conviction that can protect them against supernatural creatures like vampires.

Mortals

Mortals with True Faith are sometimes, but not necessarily, Hunters (not necessarily the Imbued hunters of Hunter: The Reckoning or the Shih, the demon hunters of Asia). It also allows an individual to use a number of miracles. Members of the Society of Leopold (the modern face of the Inquisition) are so well trained in using True Faith as a weapon that some of them can destroy nearly any supernatural entity they encounter.

Vampires

As unholy creatures and abominations in the eyes of God, True Faith has been known to repel, stun, and even injure vampires. If someone with True Faith, such as a priest, were to touch a vampire's flesh, the vampire would recoil in pain as the touch would scorch their cursed skin.

There is actually one easy way for a vampire to detect a person with a Faith rating, other than bitter experience — the use of Aura Perception can find it. A mortal with Faith has their aura permanently altered so that they have a silver or gold “halo” around their body. The strength of the Faith determines the brightness of the halo.

Some very rare Kindred have True Faith. It is the case of María Asunción, Cardinal Ambrosio Luis Monçada, Anatole, Ferox and a few Nosferatu.

   

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