Claw Immunity Spell in Cimmerian Shade | World Anvil

Claw Immunity

[Gangrel] (Animalism ••, Fortitude ••••)
Quite a number of high-Generation Gangrel have developed the ability to shrug off claw and bite attacks of normal animals, hardening their flesh against nonsupernatural threats. This talent is extremely useful in areas where dangerous predators roam, and particularly when one must fight against animals whom an enemy commands… such as the Ravnos. This power does not work against Feral Claws or supernatural attacks such as werewolf claws and fangs.
System: The player spends two blood points to activate this power. For the remainder of the scene, the Gangrel receives extra soak dice equal to his Animalism + Fortitude to resist damage from any non-supernatural animal attack (claws, fangs, or other natural weaponry). These dice are in addition to the vampire’s usual Stamina + Fortitude (i.e., Fortitude is counted twice).

This power costs 18 experience points to learn.



   

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