Armour
Armor adds its rating to the character’s soak dice pool against bashing damage, lethal damage, and aggravated damage from fangs and claws.
Armor protects against bashing, lethal, and aggravated damage from teeth and claws; it does not protect against fire or sunlight.
Armor is not indestructible. If the damage rolled in a single attack equals twice the armor’s rating, the armor is hurt and its value is reduced by -1 which also reduces the target for breaking.. You get the full dice for that rounds soak and -1 in the next round. so a 5 heavy armour would become a 4.
Attackers may make targeting rolls to hit unprotected portions of a defender and thus ignore the armor (Storyteller assigns difficulty penalty +2).
Armor types, their ratings, and other specifics are described below
Armor protects against bashing, lethal, and aggravated damage from teeth and claws; it does not protect against fire or sunlight.
Armor is not indestructible. If the damage rolled in a single attack equals twice the armor’s rating, the armor is hurt and its value is reduced by -1 which also reduces the target for breaking.. You get the full dice for that rounds soak and -1 in the next round. so a 5 heavy armour would become a 4.
Attackers may make targeting rolls to hit unprotected portions of a defender and thus ignore the armor (Storyteller assigns difficulty penalty +2).
Armor types, their ratings, and other specifics are described below
Armor Chart | Class Armor | Rating Penalty |
---|---|---|
Class One |
1 |
0 (Padded Gambison) |
Class Two |
2 |
0 (Padded Gambison and chain) |
Class Three |
3 |
1 (Kevlar vest/Padded Gambison and Lamellar) |
Class Four |
4 |
2 (flak jacket/Half Plate and Chain) |
Class Five |
5 |
3 (full riot gear/Full Plate/chain) |
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