••••• Black Breath Spell in Cimmerian Shade | World Anvil

••••• Black Breath

A necromancer who has mastered this path can harness the undead black bile that festers at the core of her being; she pulls that melancholy to her lungs and lets it mingle with her outgoing breath. She then exhales the dark mist, letting it engulf those nearby. The necromancer feels curiously lightheaded and optimistic after using this power, as she has forced some of her most depressed nature out into the world; those caught in the black vapors grow despairing and hopeless.


System

The player spends one Willpower and one blood point, and rolls Stamina + Athletics (difficulty 7). Black Breath allows the character to exhale a dark cloud of vapor that is five yards or meters in diameter per success rolled. Those caught in the mists may attempt a Dexterity + Athletics roll to escape it if they have an available action; otherwise, they may be overwhelmed by depression to the point of suicide. Those who cannot escape the mists must immediately roll Willpower (difficulty 8 for mortals, 7 for supernatural beings) and achieve more successes than the invoker did. Mortals who fail in this actively attempt to kill themselves on their next turn. They do not attempt such ludicrous suicides as praying for a lightning bolt or holding their breath; they use the most effective means at hand to end their own lives. If prevented from suicide, they attempt it again as soon as an opportunity presents itself. This impulse lasts for the rest of the scene, and the Storyteller may impose flare-ups over the next day or so at his discretion. Those who succeed on the Willpower roll still become enchanted with the prospect of death, whether mortal or Kindred, and lose two dice from all dice pools for the rest of the scene.

Kindred who fail the Willpower roll do not attempt suicide; as they are already dead, the malign influences of undead humors do not have as strong an effect on them. Instead, the affected vampire sinks into torpor. The duration of this torpor is based on the vampire’s Humanity or Path rating, just as if lethal wounds had forced him into it.

   

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