••••• •• Shadow Twin Spell in Cimmerian Shade | World Anvil

••••• •• Shadow Twin

The vampire’s control over darkness has progressed to such a degree that he may bestow upon it a limited degree of sentience. By animating his own shadow or that of another, the Cainite can actually “free” the shadow cast by light. While this power is active, the subject casts no shadow, as it has left to pursue the vampire’s commands.

This power can unnerve mortals and even a few inexperienced vampires. The Kindred wielding Obtenebration commands the individual’s shadow; some vampires report having seen mortals literally scared to death, as their shadows leapt away to taunt or menace them.


System

The player spends a blood point and makes a Willpower roll (difficulty 8). If the roll succeeds, the shadow springs to unholy freedom for one hour per success (though it disappears at sunrise regardless of how many successes the vampire had). The Shadow Twin has Attribute and Ability ratings equal to half those of its parent body; they won’t do much talking or thinking, so Mental and Social Traits don’t matter much, though Wits may come into play. Additionally, the Shadow Twin has an Obtenebration score equal to one-half of that of the vampire who animated it (rounded down). Mortals and vampires unused to Obtenebration require a Courage roll upon witnessing this, as per Shadow Play.

The twin may separate itself from the parent and travel up to 50 feet or 15 meters away, crawling through crevices or sliding up walls. It may attack and be attacked, though it takes and does only half damage (again, round down). Flame and supernatural attacks (such as vampire fangs, mystical powers, etc.) do full damage. If the Shadow Twin is killed, its parent loses half her Willpower points and must roll to avoid Rötschreck (difficulty 9).

   

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