••••• • The Call Spell in Cimmerian Shade | World Anvil

••••• • The Call

Malkavians say that Malkav speaks to them. Unlike the reasoning from Eyes of Chaos, this isn’t without justification. Malkavians are linked on the subconscious level, somehow, by their shared blood. Even without a shared language or differing Derangements, Malkavians can often come to a mutual understanding with frightening rapidity. The exact nature of this link is hotly debated, the secret closely guarded. In nights hence, savvy Seers will call this the Madness Network.

Those with of low Generation can directly call upon this link, communicating with and or summoning their lesser. The ancient Iktomi uses this to call from a land unknown to all contemporary Malkavians, save a few raving madmen in the old Danelaw.

System

To Call, a Malkavian (and only a Malkavian) names another Malkavian of equal or lesser Generation, then rolls Perception + Empathy (difficulty 6). Success within the allotted range establishes a pseudo-telepathic communication with the named target, so long as she is in range. The catch is that the communication must be verbal, carried on as if the participants are standing next to one another. A Malkavian in a quiet chamber room must loudly shout to talk to the Malkavian on the battlefield, while the latter need only whisper to be heard. The vampire using Fire Voice must also test for Rötschreck upon invoking this power, though his difficulty to resist is one lower than normal. If the initial roll to invoke this power is a failure, however, the difficulty of the roll to resist the frenzy increases by one instead. If the roll to invoke this power is a botch, the Rötschreck response is automatic.

If no target is named, this power instead sends out a general pulse to those in range, carrying with it a one-word feeling of intent. This can be a call to convocation (these nights, that’s tantamount to invitation for battle with the Brujah) or a beacon of distress. Other clan members hear and attend if they so choose. The Call merely conveys an impression, and a feeling of a place and time. The Call is instinctive, such that an Iberian Malkavian visiting London would be able to follow his impressions and visions to the gathering place as readily as any native Cassandra.

Successes

  • 1 success Malkavians in 1 mile/ 1.5 km radius
  • 2 successes 3 miles/ 5km
  • 3 successes 10 miles/ 15 km
  • 4 successes A city
  • 5 successes A city-state
  • 6 successes 300 leagues (or the Astral)
  • 7 successes A continent (or the Underworld)
  • 8 successes The Known World
  • 9 successes The Unknown World

   

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