••••• • Kiss of Lachesis Spell in Cimmerian Shade | World Anvil

••••• • Kiss of Lachesis

True Brujah with this power gain limited mastery over the physical age of objects and individuals. It is a trivial matter to accelerate time in a compressed rush, aging a target decades or even centuries in the blink of an eye. It is far more difficult to absorb and unweave entropy, lessening time’s hold. This power does not reverse history in any way; it merely reverses or accelerates the effects of time in terms of wear and tear. Moreover, a target cannot regress to an earlier or incomplete state of being. For inanimate objects, this is the point at which they were assembled. For living beings, it is either adult maturity or the time of birth (or its equivalent). For the undead and other corpses, it is the moment of death.


System

In order for the vampire to age a target, the player spends two blood points and rolls Manipulation + Occult. The difficulty equals the target’s true physical age in decades or effective physical age in the case of target’s that have aged unnaturally, such as by means of this power. This difficulty cannot rise higher than 10 or drop below 4. The vampire touches the target and concentrates for a turn. The Cainite may age the target a maximum number of years as determined by the following table, although his player may choose to apply a lesser effect. The Storyteller remains the final arbiter of time’s effect on an object, but living beings aged past their natural lifespan quickly perish.

Successes Elapsed Time

  • 1 success up to one year
  • 2 successes up to five years
  • 3 successes up to 10 years
  • 4 successes up to 50 years
  • 5 successes up to 100 years
  • 6+ successes up to one century per success over 5

Removing the effects of time requires greater effort, increasing the difficulty of the activation roll by one. In addition, the vampire suffers one level of unsoakable lethal damage for every success her player chooses to apply. As noted, objects cannot return to an earlier or incomplete state. A silver coin may lose its tarnish and seem newly minted, but it will not revert to an unformed block of metal. Likewise, while an adult may revert to the cusp of his adulthood or a child to a newborn, neither could regress to a prenatal state. Also, this power only accounts for damage and wear due to time. A child amputee reverted to a baby will not regenerate her missing arm, nor will a broken sword become anything but finely crafted shards. In either application, this power does not change a subject’s mental or mystical properties. Sentient beings retain all memories and any derangements. A vampire regressed to the point of death remains a vampire, not an inanimate corpse — and the regressed Cainite still remembers all Disciplines and keeps any changes in Generation due to diablerie. However, a vampire aged far enough pales considerably or loses any signs of diablerie from his aura.

   

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