••••• • Fealty Spell in Cimmerian Shade | World Anvil

••••• • Fealty

[Ventrue Only]
This power allows the Ventrue to sanctify an oath or promise freely given (and even one falsely given) so that the oath-giver is incapable of going back on his word or refusing to fulfill his promise. This power will not function if the target was compelled to give the oath, but it will work if the oath-giver is tricked into making it.


System

The player rolls Charisma + Politics (difficulty is the oath-giver’s current Willpower). The number of successes determines the duration during which the oath-giver is bound. While the effect lasts, the oath-giver must spend a Willpower point prior to each action he attempts which violates his promise, and he suffers one level of bashing damage during each scene in which he is conscious and yet not actively doing something to fulfill the oath. If the oath was for a specific action, the duration ends once it is accomplished.

Successes

  • 1 success One day.
  • 2 successes One week.
  • 3 successes One month.
  • 4 successes One year.
  • 5 successes Ten years.


   

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