•••• Corrupt the Undead Flesh Spell in Cimmerian Shade | World Anvil

•••• Corrupt the Undead Flesh

Corrupt the Undead Flesh blurs the line between life and undeath, turning an undead creature into something just living enough to carry and suffer from disease. The disease inflicts the target, causing lethargy, dizziness, loss of strength, clumsiness, and the inability to keep blood in his system. This pernicious influence is extremely virulent among mortals. They pick the disease up simply by spending a few hours near the victim. Other vampires have a harder time acquiring the disease. They must consume the victim’s blood to do so, but afterward, they suffer just as much as the original target — including passing the affliction on to others.

The disease fades after roughly a week.


System

The player chooses a target within her character’s line of sight and no more than 20 yards or meters away. She rolls Intelligence + Medicine (difficulty 6) and spends a point of Willpower. The victim’s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker’s Willpower. If the player scores more successes than the victim, he acquires a virulent disease immediately. The disease has the following effects:

• The victim’s Strength and Wits are halved (round down).

• The victim loses one point of Dexterity.

• The victim’s player must spend one additional blood point every evening for the vampire to rouse himself to consciousness. Mortals lose one health level per day instead.

• The victim’s player must roll Self-Control or Instinct each time the character feeds (difficulty 8). On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided. Humans vomit up food.

Every evening at sunset, the victim has a chance to throw off the plague. The victim’s player rolls Stamina, with a difficulty equal to 10 minus the number of sunsets since acquiring the plague. On a successful roll, the character fights the disease to a standstill and begins to recover. He instantly regains his ability to manage blood, and he heals back one lost Attribute point per hour until all have returned.

   

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