••• Raise the Green One Spell in Cimmerian Shade | World Anvil

••• Raise the Green One

Tales of Kid, Osiris, and the Green Man all describe beings who were brought back from death and clothed in verdant color. Isis raised Osiris to become a symbol of rebirth and growth, and neopagans say Green Man iconography remembers the god who is slain by Winter and reborn in the Goddess’ womb. Nightshade necromancers channel these legends into the act of raising a corpse bound and strengthened by plant matter. Leaves cover its skin and strong vines supplement its rotted sinews. The living shell grants speed and self-preservation instincts not seen in other animated dead.


System

The player rolls Wits + Occult (difficulty 8). He spends one Willpower point and one blood point while concentrating on a corpse that lays upon or within fertile soil. If the roll succeeds, red-tinged vines, branches, and leaves envelop the corpse, and it rises to do the necromancer’s bidding. The necromancer may only raise the Green Ones one at a time, and may never have multiple Green Ones active at the same time.

Green Ones are stronger, faster, and possess better instincts than most zombies.

Their traits are:

Strength 4
Dexterity 4
Stamina 4
Athletics 2
Brawl 3
Fortitude 2
as their damp bodies resist injuries.
Bashing damage inflicts half damage to a Green One.

Like vampires, they suffer bashing damage from gunfire.

   

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