••• Dissociate Spell in Cimmerian Shade | World Anvil

••• Dissociate

“Divide and conquer” is a maxim that is well-understood by the Tremere, and Dissociate is a powerful tool with which to divide the Clan’s enemies. This power is used to break the social ties of interpersonal relationships. Even the most passionate affair or the oldest friendship can be cooled through use of Dissociate, and weaker personal ties can be destroyed altogether.
System: The character must touch the target. The player rolls normally. The target resists with a Willpower roll (difficulty of the thaumaturge’s Manipulation + Empathy). The victim loses three dice from all Social rolls for a period of time determined by the number of successes gained by the caster:

Successes

  • 1 success Five minutes
  • 2 successes One hour
  • 3 successes One night
  • 4 successes Three nights
  • 5 successes One week

This penalty applies to all rolls that rely on Social Attributes, even those required for the use of Disciplines. If this power is used on a character who has participated in the Vaulderie or a similar ritual, that character’s Vinculum ratings are reduced by three for the duration of Dissociate’s effect.
Dissociate’s primary effect falls under roleplaying rather than game mechanics. Victims of this power should be played as withdrawn, suspicious, and emotionally distant. The Storyteller should feel free to require a Willpower point expenditure for a player who does not follow these guidelines.

   

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