••• Dead Hand
Similar to the Sepulchre Path power Torment, Dead Hand allows a necromancer to reach across the Shroud and affect a ghostly object as if it were in the real world. Ghosts are solid to necromancers using this power, and can be attacked. Furthermore, the necromancer can pick up ghostly items, scale ghostly architecture (giving real-world bystanders the impression that he’s climbing on air!), and generally exist in two worlds.
On the other hand, a necromancer using Dead Hand is quite solid to the residents of the Underworld — and to whatever hostilities they might have.
On the other hand, a necromancer using Dead Hand is quite solid to the residents of the Underworld — and to whatever hostilities they might have.
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