•• Witch’s Fruit Spell in Cimmerian Shade | World Anvil

•• Witch’s Fruit

Every plant relies on death to grow. Rotting things enrich the soil, and the trees, vines, and grasses drink up necrotic echoes along with vital nutrients. A necromancer can awaken this death aura by exposing their fruits to her blood. She awakens and concentrates their trace necrotic energies so that anyone who consumes them can sense and touch the Shadowlands .


System

The player spends a blood point while the vampire touches edible plant matter. No roll is required. The first living creature to eat this tainted meal falls into a waking, ambulatory trance for a scene, during which she may see into the Shadowlands , hear its denizens, and even touch and be touched by ghosts. The target may not make physical contact with buildings and other objects that were never alive, and may not be dragged into the Tempest or any other place that has no corresponding location in the living world. Tainted plant matter rots by the next sunrise and loses the ability to impart this state.

Witches’ fruits are mild hallucinogens. Twisted visions of ghosts and long-fallen buildings disorient mortals under their influence. This normally imposes +2 to difficulties to perform any actions except for Willpower rolls while affected. Creatures who are familiar with supernatural phenomena don’t suffer this penalty.

   

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