• Contradict Spell in Cimmerian Shade | World Anvil

• Contradict

The vampire can interrupt a subject’s thought processes, forcing the victim to reverse his current course of action. An Archon may be caused to execute a prisoner she was about to exonerate and release; a mortal lover might switch from gentle and caring to sadistic and demanding in the middle of an encounter. The results of Contradict are never precisely known to the thaumaturge in advance, but they always take the form of a more negative action than the subject had originally intended to perform.
System: This power may be used on any subject within the character’s line of sight. The player rolls as per normal. The target rolls Perception + Subterfuge (difficulty equal to the number of successes scored by the caster + 2). Two successes allow the subject to real ize that she is being influenced by some outside source.
Three successes let her pinpoint the source of the effect. Four successes give her a moment of hesitation, neither performing her original action nor its inverse, while five allow her to carry through with the original action.
The Storyteller dictates what the subject’s precise reaction to this power is. Contradict cannot be used in combat or to affect other actions (at the Storyteller’s discretion) that are mainly physical and reflexive.

   

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