- Tradition; Ability Rank: None; 1
- Availability: u.Spell List: None
- Complexity: Exotic
- Cost: 1
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- Use Time : 1 action / ◈
- Components: None
- Display: None
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- Range: Self
- Target: Self
- Duration: 10 miinutes
- Saving Throw: None
You partially assume the physical shape of another creature, grafting or changing its special properties onto yourself to enhance yourself. The creatures you can assume parts of must have the Beast, Mythical Beast, or other the Wildshape trait. You can only assume the forms of creatures with a TL equal to your Proficiency Bonus. You cannot graft traits from creatures with a swimming speed until 4th class level, and you cannot assume the form of a creature with a flying speed until 8th class lvl.
You gain the following while in this form:
- You gain some of the physical features of the creatures pertaining to what you take. This includes eyes, claws, fur, scale, horns, etc.
- If that form has natural or unarmed weapons, you gain them, and they count as Unarmed Weapon Group weapons.
- You may retain your natural weapons and their full functionality, even if this means growing new appendages. If you have any benefits to unarmed or natural weapons, they apply to all weapons you have, including the ones from the form you take.
- You gain temporary Natural Armor, allowing you to set your AC to 10 + 2 x DEX or CON (your choice) + Half-Proficiency. This AC counts as being unarmored, even if you choose to wear wearing armor, though you gain no benefit (magical or otherwise) from it.
- Your Natural Weapons can be used as a casting focuses.
- You may also gain any additional effects from feat\tures, abilities, and other things that have the Enrage trait.
Augmentation + other notes |
↗/Augmented by Level: The time you spend in Wild Shape increases by 10 minutes per character level.