U. Ability: Wild Shape

Druid | Enrage | Morphic

 

Stats

  • Tradition; Ability Rank: None; 1
  • Availability: u.Spell List: None
  • Complexity: Exotic
  • Cost: 2
  • -
  • Use Time : 2 action / ◈◈
  • Components: None
  • Display: None
  • -
  • Range: Self
  • Target: Self
  • Duration: 2 hours↗
  • Saving Throw: None

Ability Description

You physically assume the shape of a Beast, Mythical Beast, or other creatures as long as they have the Wildshape. More options may exist, though they depend on your Druidic Circle or other means.

You can only assume the forms of creatures with a TL equal to your Half-Proficiency. You cannot assume the form of a creature with a swimming speed until the 4th level of the class that gave you this ability.

You cannot assume the form of a creature with a flying speed until the 8th level of the class that gave you this ability.

 

You gain the following while in this form:

  • You take some of the statistics of the creature, replacing it with your own. You gain the creature's physical form, their skill proficiencies, STR, DEX, and CON attributes. You retain your INT, WIS, and CHA attributes, Skill Proficiencies, traits, extra actions, Damage Reduction or Resistances, and feat\ures.
  • You may retain your natural weapons and their full functionality, even if this means growing new appendages. These replace any natural weapons the animal form has.
  • You lose the ability to speak with your mouth. If the form has digits, you can still use sign language.
  • When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
  • You cannot use Magical abilities in this form, without the proper features or talents that mitigate it.
  • You may also gain any additional effects from feat\tures, abilities, and other things that have the Enrage trait.
  •  

    You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

Augmentation + other notes

↗/Augmented by Level: The time you spend in Wild Shape increases by 2 hours per character level.

 

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