ST: Make an Impression

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Make an Impression

By spending 3 actions / ◈◈◈, you may attempt an active Diplomacy or Perform check vs a number of creatures equal to your proficiency bonus. These creatures must be able to perceive you, and the DC you must beat equals their individual Will Save(s) + 10.

On a Success, the target becomes friendly to you, or at least more receptive to you and what your party has to say. If you Critically succeed, however, they're willing to do much more, divulging information, stopping combat, or even telling/spreading stories about you and/or your party.

As you're convincing an entity, they must be able to understand you in some way. Any entities that are Fey in nature, or that have resistance or immunity to being Enthralled, are more difficult to convince, making this active check done at disadvantage.

You can only attempt to Make an Impression on a creature once per Long Rest. At character level 15th, the amount of creatures you can use this Skill Talent on becomes equal to your character level.

Prerequisites

Proficiency in Diplomacy or a Perform skill.

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