S.Ability: Pugna Form
Enrage | Morphic
Pugna Form
Stats |
- Tradition; Ability Rank: None; 0
- Availability: u.Spell List: None
- Complexity: Exotic
- Cost: 3 Resource points / 3▣ -
- Use Time : 1 action / ◈
- Components: None
- Display: None -
- Range: Self
- Target: Self
- Duration: Until you finish a Long Rest
- Saving Throw: None
Ability Description |
Your form shifts into a form built purely for a battle. A more recent 'invention' from other werecreatures for a single minded purpose: To kill, and to be unstoppable.
When you transform into this form, you become a Large creature, no matter what your Attuned Animal is. If your were already Large or larger, you increase your size 1 step when you assume this form. Otherwise, you appear like a more feral hybrid of your Medius Form, except appearing more monsterous and supernaturally wild. Your Magical gear changes to match, either transforming to match your new form or merging into your body (your choice). Mundane equipment that is worn (such as clothing, armor, or shields) is not altered, and becomes Broken if it does not fit your new size and form.
In this form, you gain the skill proficiencies, features, movement speeds, senses, and actions of your Attuned Animal, but you retain everything from your original form (including all Talents, Features, General Proficiencies, and all from your Ancestry, Background, and Class). You gain the appropriate Natural Weapons from your Attuned Animal, and they gain a Bonus Dice (base d4) to attack rolls and damage. You also gain Resistance and Damage Reduction to all damage, including damage from Sacred Metals (Damage Reduction is equal to your Proficiency Bonus).
While in this form, you have trouble controlling the beast within. You have disadvantage on Bloodlust checks, and suffer a Penalty Dice (base d4) if you already have disadvantage. Additionally, all creatures, including allies, within 120 ft of you that can see or percieve you must pass a Will saving throw when you enter this form. The is DC equal to your STR, DEX, or CON (whichever is higher, you don't get to choose) + your proficiency bonus + 10. On failure, they become Frightened of you, and on Critical Failure, they are Compelled to target you with their attacks on their next turn.
You do not shift out of this form when you fall Unconscious. In order to leave this form (either dismissing it or entering another form), you must conciously dismiss it, passing a Concentration check, as if you were fighting Bloodlust. If you fail, you remain in this form and cannot try again for 1d4 turns.
Finally, this form takes the place of Medius Form, for all the purposes involving your Anathema.
Augmentation + other notes |