Maneuver: Rushing Charge
Per Round | Universal⚙️
Stats |
- Tradition(s Ability Rank: Universal; 1
- Availability: Fighting Styles: All
- Complexity: Simple
- Cost: 1 -
- Use Time : 2 Action / ◈◈
- Components: None
- Display: None -
- Range: Self
- Target: A Creature or an Object
- Duration: Instant
- Saving Throw: None
Ability Description |
You run in a line, and stop at your target with added momentum.
You move toward the target, as if you you had used the Rush Action. If you stop within your melee range of your target, Choose 1.
- You immediately make an attack roll with a melee weapon you're wielding.
- Your next attack has gains a bonus dice (base d4) to that attack's damage. If the attack has multiple damage types, you can pick what kind of damage the bonus dice adds onto.
You can only use this maneuver once a round. This maneuver counts as a use action (i.e. it cannot be done in the same turn as Rush, but can be used in the place of it for features like Cunning Actions).
Augmentation + other notes |