Maneuver: Intercept

Outcombat | Zeroth


 

Stats

    • Tradition; Ability Rank: Outcombat; 0
    • Availability: Fighting Styles: All
    • Complexity: Simple
    • Cost: 0
    -
    • Use Time : ReAction / ⮌
    • Components: None
    • Display: Equipped Shield or Weapon required
    -
    • Range: 5 ft radius from yourself
    • Target: Ally within range
    • Duration: Instant
    • Saving Throw: None

Ability Description

When an ally is about to be attacked, you can redirect the attack, potentially making it miss. You use your reaction to impose a penalty dice (base d4) to the attack. You must be using a shield or a weapon to use this maneuver.

Alternatively, you can force yourself to take the damage, rather than apply a penalty dice. The attack is considered a success, even if it fails to meet your AC.


 

Augmentation + other notes

Other scaling: ↗/Augmented by Level: Starting at 5th level, you can evenly split the damage you or an ally would take that is affected by this manuever.

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