- Tradition; Ability Rank: Universal; 0
- Availability: Fighting Styles: All
- Complexity: Simple
- Cost: 0
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- Range: 30 ft
- Target: None.
- Duration: Instant
- Saving Throw: Will
You feint the target, leading them along to leave an opening while giving up an attack.
The target must make a Will saving throw vs your maneuver DC. If they fail, they become Off-Guard and gain a penalty dice on all attack rolls against anyone other than you for 1 round. If they Critically Fail, the next melee attack against the target is made at advantage.
Augmentation + other notes |
⤴/Augment Up: If this maneuver is augmented up, the target takes additional damage on the next attack that hits them, equal to
1d8 + your proficiency bonus for each resource point spent on this maneuver.