Maneuver: Feint

Per Round | Universal⚙️ | Zeroth


 

Stats

    • Tradition; Ability Rank: Universal; 0
    • Availability: Fighting Styles: All
    • Complexity: Simple
    • Cost: 0
    - -
    • Range: 30 ft
    • Target: None.
    • Duration: Instant
    • Saving Throw: Will

Ability Description

You feint the target, leading them along to leave an opening while giving up an attack.

The target must make a Will saving throw vs your maneuver DC. If they fail, they become Off-Guard and gain a penalty dice on all attack rolls against anyone other than you for 1 round. If they Critically Fail, the next melee attack against the target is made at advantage.


 

Augmentation + other notes

⤴/Augment Up: If this maneuver is augmented up, the target takes additional damage on the next attack that hits them, equal to 1d8 + your proficiency bonus for each resource point spent on this maneuver.

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