BH: Weaver Minotaur
Minotaur
Description
Roleplaying Info
The Weaver Caste of Minotaur hail from tribes and clans of shamanic mysticism and magic users. Their traditions involve relying on the use and proliferation of magic, supporting the land by strengthening leylines or stopping errant magic from flowing freely. The original Weaver Caste comes from the world of Animundi, but they can exist elsewhere in concept, and with minotaur that control magic just as well.
You Might...
- Have runes, patterns, or markings etched into your horns and/or into your hooves.
- Be able to recite magical formula with impressive accuracy and ease.
- Not be as physical or strong as other minotaur.
Others Probably...
- Believe you're some kind of cabalist or spirit breaker.
- Think you channel violence into spellcraft rather than might.
- Trust you to understand all things magical, even though your craft is more practical.
Base Talent(s)
You gain the following...Weaver's Flow | Your culture has impressed upon you that magic is like a fabric laid upon a loom, ready to be worked and changed. Your penchant for patterns has given you a means of adjusting the fabric as you see fit. Your horns are considered a casting focus you may channel your magic through your horns when your hands are occupied and you learn an Ability Augment feat of your choice. It's cost remains the same. Additionally, you've learned to dicipher old texts and runes. You learn the Dwarvish language and a zeroth level Universal⚙️ ability of your choice. As this talent is tied to a heritage, it cannot be regained or swapped, unless under specific circumstances. |
---|