Eldritch Archery
A fighting style that turns the act of marksmanship on its head. Using unknown techniques and a slight hint of magic or the supernatural, the user is able to perform acts of impossible accuracy or twist fate in their favor to land hits they shouldn’t.
Many Elven cultures are known for their use of Eldritch Archery, with many shots and trickshots from the fighting style flavored to be arrows, or similar.
Eldritch Archery is a Martial Art with Maneuver progression, meaning you will gain new maneuvers with this stance for character levels 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th (this is retroactive, in case you gain this fighting style after character level 1). You can still exchange one maneuver for another when you level up, provided they are available from the same style and you qualify for them both.
Fighting Style Benefits
Passive
Maneuvers and Hybrid abilities earned from this stance that have "Trickshot" in their name or are considered "Trickshots" can be used as free actions / ◇, rather than using their action costs. Maneuvers from you that are ranged attacks, and aren't Trickshots, deal additional
Force damage equal to a bonus dice (base d4).
Eldritch Archery Maneuvers
Note: Maneuvers from the
Universal⚙️ tradition will be automatically added to the every maneuver rank
0th EA Maneuvers
Maneuvers
Hybrid
1st Rank EA Maneuvers
Maneuvers
Hybrid
2nd Rank EA Maneuvers
Maneuvers
Hybrid
3rd Rank EA Maneuvers
Maneuvers
Hybrid
4th Rank EA Maneuvers
Maneuevers
Hybrid
5th Rank EA Maneuvers
Maneuvers
Hybrid
6th Rank EA Maneuvers
Maneuvers
Hybrid
7th Rank EA Maneuvers
Maneuvers
Hybrid
8th Rank EA Maneuvers
Maneuvers
Hybrid
9th Rank EA Maneuvers
Maneuvers
Hybrid
Xth Rank EA Maneuvers
Maneuvers
Hybrid