03rd: Arcane Thesis

(3rd) Arcane Thesis

During your studies, you produced a thesis of unique magical research. You gain a special benefit depending on the topic of your thesis research. Pick one Thesis, from the list of subjects below, gaining it's benefits.

  • Experimental Augmentation. You may write down Augment feats, and prepare them like Spells during your daily preparations, overwriting any augment feats you already have. It costs 200 gp per feat to put in your Spell Library.
  • Familiar Attunement. Your Familiar counts as, and scales like, a Companion. Your Familiar gains any Talents, Feats, and Features you do, except those that adjust or grant the ability to cast spells.
  • Spell Blending. During your daily preparations, you can trade two spell slots of the same spell rank for a bonus spell slot of up to 2 spell ranks higher than the traded spell slots. You can exchange as many spell slots as you have available. Bonus spell slots must be of a spell rank you can normally cast, and each bonus spell slot must be of a different spell rank.
  • Spell Focus. You gain the Spell Focus common feature.
  • Spell Substitution. During a Swift Rest you can change one of your prepared spells to another from your Spell Library. When you gain the Infinite Possibilities feature, you can exchange a number of spells equal to your Wizard Class level instead. If you gain the Prodigious Memory feature, your instance of Spell Recovery recovers twice as much spell slots or spell points.
  • Transcribing Nexus. Your spell storing items that host 3rd rank or lower non-Zeroth now have an additional charge, allowing them to be used twice. Additionally, you can cast spells from Rods, Scepters, Staves, and Wands using your spell slots (augmentation and all) without consuming charges, as long as those spells are on spell lists you have access to via the Wizard class.
 

Note: Your specific thesis probably has a much longer and more technical title like “On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic.”

 

Flavor Text

All Arcane Theses have a special way to show the wizard's methodology. Although not needed, it is helpful for understanding where and how a Wizard's thought process works. A default will be listed below.

Experimental Augmentation

Your thesis posits that the magical practice of spellshaping can be realized more efficiently by altering variables and parameters as you cast, imitating the wizards of long ago who had to work out their own spells themselves.

Familiar Attunement

You've long held that fine-tuning the magic that bonds a wizard and their familiar can improve the mystic connection and yield greater results, compared to the safe yet generic bond most wizards currently use. You've formed such a pact with your familiar, gaining more advantages from it than most wizards.

Spell Blending

You theorize that spell slots are a shorthand for an underlying energy that powers all spellcasting, and you've found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells.

Spell Focus

You've realized that spells can be condensed in areas, making them harder to resist and/or making it easier for your spells to overcome defenses. In doing so, you can target specific theorized weaknesses with spellcraft and ingenuity.

Spell Substitution

You don't accept the fact that once spells are prepared, they can't be changed until your next daily preparations, and you have uncovered a shortcut allowing you to substitute new spells for those you originally prepared.

Transcribing Nexus

Your thesis maintains that early and intense adoption of staves from the first days of study can create a symbiotic bond between spellcaster and staff, allowing them to create remarkable magic together. You've formed such a connection with a makeshift staff you built, and you are ready to infuse any staff you encounter with greater power.

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