01st: Last Stand

(1st) Last Stand

You have a limited well of stamina that you can draw on to protect yourself from harm.

You gain the ability to use a special free action / ◇ you can only active on your turn, called Last Stand. Using a free action regain hit points equal to 1d10 + Your CON + Fighter class level. Additionally, you can instead spend Hit Dice, healing an additional 1d10 per hit dice spent.

Once you use this feature, you must finish a Short or Long Rest before you can use it again.

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