01st: Last Stand
(1st) Last Stand |
You have a limited well of stamina that you can draw on to protect yourself from harm.
You gain the ability to use a special free action / ◇ you can only active on your turn, called Last Stand. Using a free action regain hit points equal to 1d10 + Your CON + Fighter class level. Additionally, you can instead spend Hit Dice, healing an additional 1d10 per hit dice spent.
Once you use this feature, you must finish a Short or Long Rest before you can use it again.