Talon Character in Character Vault | World Anvil

Talon

(a.k.a. Talon)

Physical Description

General Physical Condition

Athletics and defined body.

Body Features

Long flowing white hair loose with a city or in a tight ponytail when on the road or expecting trouble.

Apparel & Accessories

Dark blue woolen dress showing generous cleavage over shorts. Thin elbow length gloves. Leather neck gorget. Thigh high soft leather boots and two waist belts holding daggers.

Mental characteristics

Sexuality

Curious and adventurous.

Employment

Freelance as a thief-taker, scout, bounty hunter and jack-of-all-trades.

Failures & Embarrassments

Anytime she is compared to a rogue, thief, con or second story burglar she is both embarrassed and upset.

Personality Characteristics

Virtues & Personality perks


Fire Virtue:
I love to travel and explore new places and new ways of living.
  Air Virtue:
I am very flexible and can adjust to unforeseen circumstances and new challenges quickly.
  Void Virtue:
I am independent and have control over my own destiny. I don’t let anyone else determine who I am or what I should become.

Vices & Personality flaws


Fire Vice:
I overindulge in pleasures and find it difficult to delay gratification. Be it over indulgence of wine, food, sport or companionship she does not hesitate to sate her desires.
Alignment
Fire - Air - Void
Age
25
Birthplace
Deonar:
bastion, port-of-call and beacon of honor. (p90)
Children
Gender
Female
Eyes
Midnight Blue
Hair
White
Skin Tone/Pigmentation
Blue
Height
6ft
Weight
150lbs
Known Languages
  • Archivist tongue of Eltayan
  • Human tongue of Scintillan
  • Character Sheet

    Talon

    1 Level (0/300 XP for level-up) Urban Bounty Hunter Background Archivist (Fire-Heart) Race / Species / Heritage Elements: Fire, Air & Void Alignment
    Rogue
    Level 1
    Hit Dice: 1/1
    1d8+0 Class 1

    STR
    10
    +0
    DEX
    16
    +3
    CON
    10
    +0
    INT
    12
    +1
    WIS
    14
    +2
    CHA
    14
    +2
    8
    Hit Points
    +3
    Initiative (DEX)
    15
    Armor Class (AC)
    +2
    Prof. Bonus
    30ft
    Speed (walk/run/fly)
    13 /
    Touch AC
    17 /
    Flow AC
    15 /
    Flow Touch AC
    +4 Expertise Bonus
    +2 Proficiency Bonus
    +0 Strength
    +5 Dexterity
    +0 Constitution
    +3 Intelligence
    +2 Wisdom
    +2 Charisma
    saving throws
    +5 Acrobatics DEX
    +2 Animal Handling WIS
    +1 Arcana INT
    +0 Athletics STR
    +4 Deception CHA
    +1 History INT
    +4 Insight WIS
    +2 Intimidation CHA
    +1 Investigation INT
    skills
    +2 Medicine WIS
    +1 Nature INT
    +6 Perception WIS
    +2 Performance CHA
    +2 Persuasion CHA
    +1 Religion INT
    +5 Sleight of Hand DEX
    +7 Stealth DEX
    +2 Survival WIS
    Skills
      Weapon / Attack AB Abi Dmg Dmg Type
    Dagger (x2) +5 DEX 1d4+3 P/S
     Finesse, Light, Thrown (rage 20/60)
    Rapier +5 DEX 1d8+3 P
     Finesse
    Shortbow +3 DEX 1d6+3 P
     20 Arrows
    Attacks
    FEATURE: ADAPTABLE

    Air-aligned characters like to keep their options open so they can adapt to rapidly changing situations. Whenever you have advantage or disadvantage on a roll, you may reroll one of the dice once. You must use the new roll. After using this feature, you cannot use it again until you finish a long rest.

    ADAPTED FOR ICE


  • You have resistance to cold damage.

  • MASTERY OF THE SELF


  • Action: start or end a flow or ebb state

  • Flow State
  • You have a +2 bonus to your Armor Class if you are not wearing medium or heavy armor and not using a shield, and a +1 bonus otherwise.
  • You may take two reactions every round in combat.
  • Whenever you take damage, you must succeed on a Constitution saving throw (DC 10 or half the damage you take, whichever is greater) to maintain concentration or gain a level of exhaustion and automatically leave the flow state.
  • Whenever you are knocked unconscious, you gain a level of exhaustion and automatically leave the flow state.
  • You require an extra day’s worth of food if you spend more than 1 minute total in the flow state per day.
  • Your base walking speed is 40 feet.

  • Ebb State
  • Levels of exhaustion do not affect your ability checks or speed.
  • You have resistance to poison damage.
  • You have advantage on Constitution saving throws against the effects of poison.
  • Whenever you take damage, you must succeed on a Constitution saving throw (DC 5 or half the damage you take, whichever is greater) to maintain concentration or automatically leave the ebb state.
  • You require only half as much food and water per day, and only require 4 hours of sleep.
  • Your base walking speed is 25 feet.

  • DEEP HIBERNATION



    From the ebb state, you can bring yourself in and out of a sleep so deep that it resembles death. It takes 10 minutes to enter this state fully, and it can be maintained for up to 1 week. You have enough awareness of your surroundings that you are capable of waking at a time of your choosing, when a creature touches you, or if you hear your name or distressing sounds.

    You require no food or water while in this hibernation, and you are not affected by cold weather conditions. If you are under the ongoing effects of a disease, poison, or drug, its effects are slowed to a standstill until you wake.

    When you wake from hibernation, you enter the ebb state and can’t leave it until at least 10 minutes have passed. During those 10 minutes, your Strength and Dexterity scores drop to 5, if they aren’t 5 or lower already.

    FIRE SYNTHESIS – INSPIRED STRIKE



    You may automatically succeed on an attack, as long as it is possible to do so. You must decide before making the attack roll. After using this feature, you cannot use it again until you finish a long rest.

    Sneak Attack



    Thieve's Cant



    Clever Words



    Features & Traits
    Armor: Hardened Leather Armor

    Weapons: Rapier, 2 Daggers,

    Ranged Weapons: Shortbow, 20 arrows

    Gear: Common Cloths, Explorers Pack

    Tools: Thieve's Tools, Flute, Dice

    Mount: Riding Animal (Medium), Bit & Bridle, Riding Saddle, Saddle Bags

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


    Languages (background)
  • Archivist tongue of Eltayan
  • Human tongue of Scintillan


  • Proficiencies (class)
  • Armor: Light armor
  • Weapons:
  • Simple weapons
  • longswords
  • rapiers
  • shortswords
  • Tools:
  • Thieves’ tools (class)
  • Dice (background)
  • Flute (background)

  • Languages & Proficiencies
    Virtues
  • Fire Virtue: I love to travel and explore new places and new ways of living.
  • Air Virtue: I am very flexible and can adjust to unforeseen circumstances and new challenges quickly.
  • Void Virtue: I am independent and have control over my own destiny. I don’t let anyone else determine who I am or what I should become.

  • Personality Traits
    Vice
  • Fire Vice: I overindulge in pleasures and find it difficult to delay gratification.

  • Flaws

    Skill Origins



    Bounty Hunter
  • Deception (we are old friends just want to repay him some coins)
  • Insight (so you haven't seen him in weeks)

  • Rogue / Thief-Taker
  • Acrobatics (oh crap, duck!)
  • Perception (another rain soaked stakeout watching his favorite brothel)
  • Sleight of Hand (really a clockwork door lock!)
  • Stealth (that's right keeping walking, lead me to him)

  • Rogue Expertise
  • Perception
  • Stealth

  • Ability Scores
  • Standard Set:
  • Str 10 | Dex 15 | Con 8 | Int 10 | Wis 13 | Cha 14
  • Element:
  • Int & Wis +1
  • Species:
  • Dex & Int +1

  • Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
    [/container]
     
       
      Urban Bounty Hunter - D&D 5e

    Urban Bounty Hunter Background

    Dungeons & Dragons 5th Edition
      Source: Sword Coast Adventurer's Guide   Skill Proficiencies:
  • Choose two from among
  • Deception
  • Insight
  • Persuasion
  • Stealth
  • Tool Proficiencies:
  • Choose two from among one
  • type of gaming set
  • one musical instrument
  • thieves' tools
  • Equipment:
  • A set of clothes appropriate to your duties and a pouch containing 20gp
  • [/container]
     
     

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