Humanoids

A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of Giants). Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or Goblinoid.   Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids with more than 1 Hit Die (such as giants) are the only humanoids who make use of the features of the humanoid type.   Features: humanoids have the following features (unless otherwise noted).  
  • d8 Hit Dice, or by character class.
  • Base attack bonus equal to 3/4 total Hit Dice (medium progression).
  • One good save, usually Reflex.
  • Skill points equal to 2 + Int modifier (minimum 1) per Hit Die or by character class. The following are class skills for humanoids without a character class: Climb, Craft, Handle Animal, Heal, Profession, Ride, and Survival. Humanoids with both a character class and racial HD add these skills to their list of class skills.
  Traits: Humanoids possess the following traits (unless otherwise noted).  
  • Proficient with all simple weapons, or by character class.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
  • Humanoids breathe, eat, and sleep.
 

Humanoids

Abaddon Gigas
Aberrant
Abysogh
Abyss Gigas
Adlet
Algidarch
Aspis Agents
Athach
Barbegazi
Berserker Cannibal
Besmaran Priest
Biclops
Black Orc
Blackraven Scout
Blood Orc
Boggard
Dark Caller
Dark Creeper
Dark Dancer
Dark Slayer
Dark Stalker
Derro
Desert Hermit
Dhampir
Drow
Drow Noble
Duergar
Dwarf
Eagle Knight
Elf
Ettin
Fachan
Flind
Freshwater Merrow
Frost Dwarf
Frost Man
Ghost-faced Orc
Giant, Ash
Giant, Bronze
Giant, Cave
Giant, Cliff
Giant, Cloud
Giant, Coral
Giant, Crag
Giant, Desert
Giant, Ferrous
Giant, Fire
Giant, Frost
Giant, Hill
Giant, Inverted
Giant, Jungle
Giant, Marsh
Giant, Ocean
Giant, River
Giant, Rune
Giant, Sand
Giant, Sea
Giant, Shadow
Giant, Slag
Giant, Stone
Giant, Storm
Giant, Taiga
Giant, Tomb
Giant, Volcano
Giant, Wood
Gillman
Gnoll
Gnome
Goblin
Great Cyclops
Greenskin Orc
Grippli
Half-Elf
Half-ogre
Half-Orc
Halfling
Hell Gigas
Hobgoblin
Huggermugger
Human
Jack-in-irons Giant
Jotun
Kasatha
Kijimuna
Kitsune
Kobold
Machine Slayer
Merfolk
Mongrel Cave Giant
Monkey Goblin
Mutant Goblin
Mystery Cultists
Nagaji
Night Scale Assassins
Nilbog
Numerian Gunslinger
Ogre
Ogrekin
Ogren
Ogrillon
Oracular Cyclops
Orc
Orog
Panotti
Pirate Captains
Pirate Officers
Ratfolk
Risen Guard
River Cleric
Sailors
Saltwater Merrow
Strix
Svirfneblin
Syrinx
Troll
Troll, Black
Troll, Cave
Troll, Chimney
Troll, Flood
Troll, Ice
Troll, Jotund
Troll, Moss
Troll, Mountain
Troll, River
Troll, Rock
Troll, Sewer
Troll, Swamp
Wereshark, Hybrid Form
Weretiger, Human Form
Weretiger, Hybrid Form
Werewolf, Human Form
Werewolf, Hybrid Form
Werewolverine, Human Form
Werewolverine, Hybrid Form
Wikkawak
Xothotak

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