Ogrillon
This ugly brute appears to be a mix of ogre and perhaps orc. Its skin is covered in closely fitting bony plates and nodes akin to an alligator. Its hair is greasy, ragged, and generally unkempt. It exudes a strong sour odor from its body.
Ogrillon (CR 1)
Medium Humanoid (Ogrillon)Alignment: Chaotic Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +0
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 14, touch 10, flat-footed 14 (+4 natural)Hit Points: 13 (2d8+4)
Saving Throws: Fort +5, Ref +0, Will -1
Offense
Melee: unarmed strike +6 (1d4+4)Reach: 5 feet
Special Attacks: reinforced fists
Statistics
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 8 (-1) |
CMB +5
CMD 15
Feats: Weapon Focus (Unarmed Strike)
Skills: Climb +8, Perception +0
Languages: Giant
Special Qualities: orc/ogre blood
Special Abilities
Orc/Ogre Blood (Ex)
For all special abilities and effects, an ogrillon is considered an orc or ogre. For example, ogrillons can use special ogre or orc weapons or magic items with racially specific ogre or orc powers as if they were ogres or orcs.Reinforced Fists (Ex)
Ogrillons are considered to be armed even when unarmed (i.e., they do not provoke attacks of opportunity from armed opponents when attacking them and can themselves still make an attack of opportunity against an opponent that attacks unarmed). Additionally, they always deal lethal damage rather than nonlethal damage when fighting unarmed.Ecology
Environment: Any Land or UndergroundOrganization: solitary, gang (2-5), tribe (5-30 plus 1 4th-level sergeant per 10 adults and 1 leader of 5th-7th level), or warband (3-8 plus 10-24 orcs)
Treasure: standard
Ogrillons love nothing more than combat. They are a race so ingrained to fight that they seem almost depressed and dejected when they are not involved in combat. An Ogrillon finds no greater joy than the bloodlust of combat, and most of their culture revolves around war.
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