Thanadaemon
Rattling with each stride, this looming, horned, skeletal figure clutches a wicked staff. A seething glow burns in its eye sockets.
Thanadaemon (CR 13)
Medium Outsider (Daemon, Evil, Extraplanar)Alignment: Neutral Evil
Initiative: +7
Senses: Darkvision 60 feet, True Seeing; Perception +25
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural)Hit Points: 172 (15d10+90)
Saving Throws: Fort +11, Ref +12, Will +14
Damage Reduction: 10/good
Immunity: acid, death effects, disease, poison
Energy Resistance: cold 10, electricity 10, fire 10
Spell Resistance: 24
Offense
Melee: +2 quarterstaff +22/+17/+12 (1d6+9 plus Energy Drain) or 2 claws +20 (1d4+5 plus Energy Drain)Reach: 5 feet
Special Attacks: draining weapon, Energy Drain (1 level, DC 21), Fear gaze, soul crush
Spell-Like Abilities (CL 15th; Concentration +19):
- Constant- Air Walk, True Seeing
- At Will- Teleport, Greater (self plus skiff and passengers only), Plane Shift (self plus skiff and passengers only, Astral, Ethereal, and evil-aligned planes only)
- 3/day- Animate Dead, Desecrate, Enervation
- 1/day- summon (level 4, 1d4 hydrodaemons 80% or 1 thanadaemon 35%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
21 (+5) | 16 (+3) | 23 (+6) | 17 (+3) | 17 (+3) | 18 (+4) |
CMB +20
CMD 34
Feats: Alertness, Blind-Fight, Dodge, Improved Initiative, Iron Will, Lunge
Skills: Acrobatics +21, Bluff +22, Diplomacy +22, Intimidate +22, Knowledge (planes) +21, Knowledge (religion) +21, Perception +25, Sense Motive +25, Stealth +14, Survival +10
Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Draining Weapon (Su)
A thanadaemon's energy drain attack functions through any melee weapon it wields.Fear Gaze (Su)
Cower in fear for 1d6 rounds, 30 feet, Will DC 21 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.Soul Crush (Su)
A thanadaemon can crush a soul gem (see cacodaemon) as a standard action to gain fast healing 15 for 15 rounds (this is a standard action). This action condemns the crushed soul to Abaddon- resurrecting this victim requires a DC 28 caster level check.Ecology
Environment: Any, GehennaOrganization: solitary, pair, or council (3-11)
Treasure: standard (+2 quarterstaff, other treasure)
While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware-they frequently renegotiate the terms once they've got their passengers in dangerous realms.