Nalfeshnee

A towering, corpulent beast, this fiend has the hideous head of a boar and arms ending in fatty, four-fingered hands.
 

Nalfeshnee (CR 14)

Huge Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +5
Senses: Darkvision 60 feet, True Seeing; Perception +31
Aura: unholy aura (DC 23)
  Speed: 30 feet, Fly 40 feet (poor)
Space: 15 feet
 

Defense

Armor Class: 29, touch 13, flat-footed 28 (+4 deflection, +1 Dex, +16 natural, -2 size)
Hit Points: 203 (14d10+126)
Saving Throws: Fort +22, Ref +9, Will +21
Damage Reduction: 10/good
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 25
 

Offense

Melee: bite +23 (3d8+11/19-20), 2 claws +23 (2d6+11)
Reach: 15 feet
  Special Attacks: unholy nimbus
  Spell-Like Abilities (CL 12th):

Statistics

StrDexConIntWisCha
32 (+11) 13 (+1) 29 (+9) 23 (+6) 22 (+6) 20 (+5)
Base Attack Bonus: +14
CMB +27
CMD 42
  Feats: Awesome Blow, Cleave, Powerful Maneuvers, Improved Critical (bite), Improved Initiative, Iron Will
  Skills: Bluff +22, Diplomacy +22, Fly +10, Intimidate +19, Knowledge (arcana) +23, Knowledge (planes) +23, Knowledge (any one other) +20, Perception +31, Sense Motive +23, Spellcraft +23, Stealth +10, Use Magic Device +22 Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
 

Special Abilities

Unholy Nimbus (Su)

Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a DC 22 Will save or be dazed for 1d10 rounds as visions of madness hound it. The save DC is Charisma-based.
 

Ecology

Environment: Any, Abyss
Organization: solitary or warband (1 nalfeshnee, 1 hezrou, and 2-5 vrocks)
Treasure: standard

  Few demons understand the inner workings of the Abyss like the nalfeshnee, and it is not unusual to see a nalfeshnee seeming to serve the Abyss itself rather than a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane's secret reaches.
  Often, a nalfeshnee's realm in the Abyss surpasses the strength and size of the largest of mortal kingdoms, for nalfeshnees display a singular gift for managing and ordering the chaos of the Abyss. Mortal summoners often seek them out for their unparalleled yet mad intellects, ever taking care to comb through bargains with such demons for hidden and unwanted consequences, for there is little a nalfeshnee will agree to do that does not, in some sinister way, advance the needs and desires of the Abyss.
  Nalfeshnees stand 20 feet tall and weigh 8,000 pounds. They form from the souls of greedy or avaricious evil mortals, particularly those who ruled over empires of slavery, theft, banditry, and more violent vices.

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