Kinetic Counter

Kinetic Counter

(General)
You can use your kinetic blast to counter your enemy's opposing elemental abilities.
 

Prerequisites

Cold simple blast, fire simple blast, or water simple blast, kinetic blast class feature.
 

Benefit

You can ready an action to use your blast to counter an opponent's elemental abilities. If you ready a fire simple blast, you can counter any spell or activated extraordinary, supernatural, or spell-like ability that has the water or ice descriptor, and if you ready a cold or water simple blast, you can counter any spell or activated extraordinary, supernatural, or spell-like ability that has the fire descriptor. In order to successfully counter the effect, you must succeed at a caster level check with a DC equal to either 11 + the opponent's caster level (for spells and spell-like abilities) or 11 + the opponent's Hit Dice (for extraordinary and supernatural abilities). Against spells and spell-like abilities, treat a success as if you had counterspelled the effect using dispel magic. Against activated supernatural and extraordinary abilities, a successful Kinetic Counter negates the ability's effect entirely while still expending the ability. For example, if a pyrokineticist succeeds at her caster level check against a white dragon's Breath Weapon, she negates the Breath Weapon's effect in the entire area, and the dragon must wait 1d4 rounds to use its Breath Weapon again.
 

Required For


 

Contents


Powered by World Anvil