Ghaele Azata
This elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power.
Ghaele Azata (CR 13)
Medium Outsider (Azata, Chaotic, Extraplanar, Good)Alignment: Chaotic Good
Initiative: +5
Senses: Darkvision 60 feet, Detect Evil, Low-Light Vision, See Invisibility; Perception +20
Aura: holy aura
Speed: 50 feet, Fly 150 feet (perfect)
Space: 5 feet
Defense
Armor Class: 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)Hit Points: 136 (13d10+65)
Saving Throws: Fort +17, Ref +11, Will +16
Damage Reduction: 10/cold iron and evil
Immunity: electricity, petrification
Energy Resistance: cold 10, fire 10
Spell Resistance: 25
Offense
Melee: +2 holy greatsword +22/+17/+12 (2d6+12)Reach: 5 feet
Ranged: 2 light rays +14 ranged touch (2d12)
Special Attacks: gaze
Spell-Like Abilities (CL 13th):
- Constant- Detect Evil, Holy Aura (DC 21), See Invisibility
- At Will- Aid, Charm Monster (DC 17), Continual Flame, Cure Light Wounds, Dancing Lights, Detect Thoughts (DC 15), Disguise Self, Dispel Magic, Hold Monster (DC 18), Invisibility, Greater (self only), Major Image (DC 16), Teleport, Greater (self plus 50 lbs. of objects only)
- 3/day- Globe Of Invulnerability
- 1/day- Chain Lightning (DC 19), Prismatic Spray (DC 20), Wall Of Force
Spells Prepared (CL 13th):
- 7th - Holy Word (DC 21)
- 6th - Banishment (DC 20), Heal (DC 20)
- 5th - Flame Strike (DC 19), Raise Dead, True Seeing
- 4th - Death Ward, Dismissal (2) (DC 18), Divine Power, Restoration
- 3rd - Cure Serious Wounds (3), Searing Light (2)
- 2nd - Aid, Align Weapon, Bear's Endurance, Restoration, Lesser (2)
- 1st - Bless, Command (DC 15), Divine Favor, Obscuring Mist, Shield Of Faith 0 (at will)-Detect Magic, Purify Food and Drink, Stabilize, Virtue
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
25 (+7) | 12 (+1) | 20 (+5) | 16 (+3) | 19 (+4) | 17 (+3) |
CMB +20
CMD 31
Feats: Combat Casting, Dodge, Deft Maneuvers, Improved Initiative, Lightning Reflexes
Skills: Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
Languages: Celestial, Draconic, Infernal; truespeech
Special Qualities: light form
Special Abilities
Gaze (Su)
In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mindaffecting fear effect. The save DCs are Charisma-based.Light Form (Su)
A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality-it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.Light Ray (Ex)
A ghaele's light rays have a range of 300 feet. This attack bypasses all damage reduction.Spells
Ghaeles cast divine spells as 13th-level clerics. They do not gain access to domains or other cleric abilities.Ecology
Environment: Any, ElysiumOrganization: solitary, pair, or squad (3-6)
Treasure: triple (+2 holy greatsword)
Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor.
Most appear like idealized humans or elves and are quick to smile-and equally quick to strike against those they perceive as wicked.