Ghaele Azata

This elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power.
 

Ghaele Azata (CR 13)

Medium Outsider (Azata, Chaotic, Extraplanar, Good)
Alignment: Chaotic Good
Initiative: +5
Senses: Darkvision 60 feet, Detect Evil, Low-Light Vision, See Invisibility; Perception +20
Aura: holy aura
  Speed: 50 feet, Fly 150 feet (perfect)
Space: 5 feet
 

Defense

Armor Class: 28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
Hit Points: 136 (13d10+65)
Saving Throws: Fort +17, Ref +11, Will +16
Damage Reduction: 10/cold iron and evil
Immunity: electricity, petrification
Energy Resistance: cold 10, fire 10
Spell Resistance: 25
 

Offense

Melee: +2 holy greatsword +22/+17/+12 (2d6+12)
Reach: 5 feet
Ranged: 2 light rays +14 ranged touch (2d12)
  Special Attacks: gaze
  Spell-Like Abilities (CL 13th):
  Spells Prepared (CL 13th):

Statistics

StrDexConIntWisCha
25 (+7) 12 (+1) 20 (+5) 16 (+3) 19 (+4) 17 (+3)
Base Attack Bonus: +13
CMB +20
CMD 31
  Feats: Combat Casting, Dodge, Deft Maneuvers, Improved Initiative, Lightning Reflexes
  Skills: Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
  Languages: Celestial, Draconic, Infernal; truespeech
  Special Qualities: light form

 

Special Abilities

Gaze (Su)

In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mindaffecting fear effect. The save DCs are Charisma-based.

Light Form (Su)

A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality-it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.

Light Ray (Ex)

A ghaele's light rays have a range of 300 feet. This attack bypasses all damage reduction.

Spells

Ghaeles cast divine spells as 13th-level clerics. They do not gain access to domains or other cleric abilities.
 

Ecology

Environment: Any, Elysium
Organization: solitary, pair, or squad (3-6)
Treasure: triple (+2 holy greatsword)

  Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor.
  Most appear like idealized humans or elves and are quick to smile-and equally quick to strike against those they perceive as wicked.

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