D'ziriak
This four-armed creature looks like a cross between a human and a black and ochre termite. Its body and arms display glowing runes.
D'ziriak (CR 3)
Medium Outsider (Extraplanar)Alignment: Neutral
Initiative: +2
Senses: Darkvision 120 feet, Low-Light Vision; Perception +9
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)Hit Points: 26 (4d10+4)
Saving Throws: Fort +2, Ref +6, Will +6
Offense
Melee: 2 claws +6 (1d6+1 plus Grab)Reach: 5 feet
Special Attacks: dazzling burst
Spell-Like Abilities (CL 3rd; Concentration +6):
- 1/day- Plane Shift (self only, to Plane of Shadow only)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
CMB +5 (+9 Grapple)
CMD 17
Feats: Combat Reflexes, Weapon Focus (claw)
Skills: Climb +8, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Sense Motive +9, Stealth +9, Survival +7, Use Magic Device +8
Languages: D'ziriak; telepathy 100 ft.
Special Qualities: glow
Special Abilities
Dazzling Burst (Su)
Once per day, a d'ziriak can cause its body to flare with intense, colorful light as a swift action. Non-d'ziriaks within a 20-foot radius must make a DC 13 Fortitude save or be dazzled for 1 minute. After using this ability, the d'ziriak's brilliant glow is extinguished for 24 hours. This ability is a light effect, and creatures that cannot see are immune to it. The save DC is Constitution-based.Glow (Ex)
The colorful runes that decorate a d'ziriak's body create dim light in a 20- foot radius from its body.Ecology
Environment: Any Land, ShadowfellOrganization: solitary, pair, swarm (3-20), or hive (21-100)
Treasure: standard
Natives of the Plane of Shadow, d'ziriaks are a mysterious race of human-sized insectoids. From their partially buried hive cities rise spires and steeples adorned with alchemical fire and illusory flame, dim beacons of sanctuary in the foreboding twilight.
The d'ziriaks remain staunchly neutral in most affairs, and are typically happy to converse with travelers via their eerie telepathy (their own language of buzzes and chitters is an obscure one known by few outside their race), but their unknown, obscure goals lead most others to regard this race with caution.
The average d'ziriak is 7 feet tall and has four arms, two legs, a termite-like abdomen, and a mandibled visage somewhere between that of insect and human. Two of its arms are large and possess sharp claws, while the other two are relatively small and used for fine manipulations, not combat.
Strangely for a race native to the realm of shadows, the d'ziriaks have a colorful collection of runic shapes, almost like glowing tattoos, upon their chitinous flesh. These runes help to denote what role in d'ziriak society each of these beings serves.