Couatl
This great serpent has multicolored wings and eyes that glimmer with intense awareness.
Couatl (CR 10)
Large Outsider (Native)Alignment: Lawful Good
Initiative: +7
Senses: Darkvision 60 feet, Detect Chaos; Perception +23
Speed: 20 feet, Fly 60 feet (good)
Space: 10 feet
Defense
Armor Class: 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural, -1 size)Hit Points: 126 (12d10+60)
Saving Throws: Fort +9, Ref +13, Will +14
Offense
Melee: bite +16 (1d8+7 plus Grab and poison)Reach: 5 feet
Special Attacks: Constrict (1d8+7)
Spell-Like Abilities (CL 9th):
- Constant- Detect Chaos, Detect Evil, Detect Good, Detect Law
- At Will- Detect Thoughts (DC 15), Ethereal Jaunt (CL 16th):, Invisibility, Plane Shift (DC 20)
Spells Known (CL 9th):
- 4th (4/day) - Charm Monster (DC 17), Freedom of Movement
- 3rd (7/day) - Gaseous Form, Magic Circle against Evil, Summon Monster III
- 2nd (7/day) - Cure Moderate Wounds, Eagle's Splendor, Scorching Ray, Silence (DC 15)
- 1st (7/day) - Endure Elements, Mage Armor, Obscuring Mist, Protection From Chaos, True Strike
- 0 (at will) - Daze, Disrupt Undead, Light, Obscuring Mist, Ray of Frost, Read Magic, Resistance, Stabilize
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 20 (+5) | 17 (+3) | 19 (+4) | 17 (+3) |
CMB +18 (+22 Grapple)
CMD 32 (can't be tripped)
Feats: Alertness, Dodge, Empower Spell, Eschew Materials, Improved Initiative, Iron Will, Lightning Reflexes
Skills: Acrobatics +18, Bluff +9, Diplomacy +18, Fly +20, Knowledge (arcana) +9, Knowledge (religion) +12, Perception +23, Sense Motive +15, Spellcraft +15, Survival +16, Use Magic Device +18
Languages: Celestial, Common, Draconic; telepathy 100 ft.
Special Abilities
Spells
A couatl casts spells as a 9th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a couatl, meaning that the creature does not need a divine focus to cast them.Poison (Ex)
- Delivery: Injury-bite
- Fortitude Save: 16
- Frequency: 1/minute for 10 minutes
- Track: Critical Strength
- Saves: 2 consecutive saves
Ecology
Environment: Warm ForestsOrganization: solitary, pair, or flight (3-6)
Treasure: standard
Couatls are servants of lawful and good deities, though some operate independently of any greater being. Respected and admired for their wisdom and beauty, they try to steer mortals onto the right path and use their powers to fight evil, particularly those known to shift between the planes.
Some couatls are viewed as benevolent gods by isolated societies, and while most couatls cringe at the thought of pretending to be a god, they allow such misconceptions to continue since they allow the couatls to guide and coax these societies onto paths of peace and cooperation with their neighbors.
A couatl is about 12 feet long, with a wingspan of about 15 feet. It weighs 1,800 pounds. As native outsiders, couatls must eat. They prefer the same foods as true snakes, such as mammals and birds, though they have been known to eat evil humanoids.