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Ara'baith

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Editorial Team

Original concept for this world was to provide a continuous setting for overlapping campaigns and stories. Either overlapping in time &/or location, so that the events of one campaign can be used as additional story seeds and world events of another.   The main prinicpal was for major events to bne reflected from one to the other. Through stories and history trhat characters learn dsuring thier travels and adventures. Or more ambitously, as the consequences of events unravel to be provide as plot hooks and stories to revisit and "correct". In other words, if the consequences of one adventure allows an evil NPC to take power, the other campaign could be used as reaction to that, where the new party of adeventurers work to bring them down.