I-Lad

Imaginary Creature

(Unknown)—Usually found in Bestiaries, these creatures are not real. Only here listed because they are reported to be real and living in unspecified faraway places. This includes—Arismaspians, Astomi, Blemyae, Cynocephalus, Panotoi and Skiapodes. It also covers most of the heraldic hybrid animals, such as griffins, yale, ant lions and many other beasts dreamed up for symbolic imagery, not actual existence.  

 

Imp

(Demon)—These are configured much the same as demons, but about 6” tall with stick thin limbs and hooked noses or beaks. Many are pitch black and appear as negative space. Like full-sized demons, imps can manifest, or remain unmanifest and invisible with only their eyes and fangs visible, but they can attack in both states. Imps have limited shape-changing ability, and low-level human intelligence, and this allows some imps to become familiars. They fly in swarms, and chitter like angry monkeys. They cannot speak and do not have individual names. Greater demons assign all the menial work in hell to imps.  

Imp Familiars

(Demon)—The is a type of imp posing as a wizard or witch’s animal assistant. Once the familiar assumes their animal form, they maintain it for the life of their intended wizard/witch. The shape taken typically will be a toad, turtle, ferret, rat, cat, owl, raven, louse, flea, bat, bedbug, cockroach, beetle, or a similar “low” creature. Witch familiars suckle blood from their paired human’s “witch’s mark,” a nerveless, nipple-like skin tag somewhere on the witch’s body. These demons can converse with their spell-caster and will spy for them. When the spell-caster dies, the imp snatches their soul and immediately hauls it down to hell.  

Infernal Knight

(Demon)—These are human-proportioned, armored man-at-arms in hell, often utilized as guards and shock troops. Their armor is burned black, and flames flicker from the gaps in their armor, most especially the visor. Some of these were humans in life and cursed with this dreadful half-life for committing the ugliest of atrocities.  

Ithmarg

(Chthonic)—These creeping, silent horrors appear as giant snails with midnight black shells and deep green flesh. They are about eight to ten feet tall at the crest of their shell. They have a variable number of eye stalks, often three, five, or more. For a mouth, they have wide, fanged maw more like a fish’s than a slug’s, and when they open it out comes a long, secondary feeding tube also armed with mouth and fangs. The sight of these slow predators can rob away the mind of an unprepared or weak-willed man.  

Killer Rabbit

(Animal)—Medieval rabbits come in two varieties—the standard rabbit, which eats your vegetables and makes a tasty stew, and then the giant, violent kind. These latter, giant rabbits walk on their hind legs, use their front paws as hands, are about four feet tall, and they may dash and jump prodigiously. These giant rabbits are violent, warlike, merciless, and given to banditry, theft, kidnapping, torture, and terrorizing local human populations. Giant rabbits even have flayed captured humans alive, ideally to boil the victim into a good stew. Giant rabbits don’t wear armor, but sometimes they use shields, and they are proficient with most weapons, such as lances, swords, axes, crossbows, etc. They do not have a material culture, but steal whatever arms and tools they need. Giant rabbits have their own language, and few of them bother to learn human tongues. Sometimes giant rabbits will ride horses, ponies or dogs.  

 

Knucker

(Dragon)—A knucker is a swamp or marsh dragon, and its lair is called a knuckerhole. These lairs never freeze in winter and bubble with noxious gas year around. the knucker resembles a guivre in form, but larger, being 24’ to 36’ long. It has no crest, and is dark brown to black. These dragons move slowly, do not speak, and possess animal-level intelligence.  

 

Kui-kor

(Humanoid)—This is a neanderthal-like, extinct branch of humanity, but one that interbred with the contemporary human races that still exist. This means that their recessive genes sometimes express themselves in modern human children. Kui-kor lived and died out in the Stone Age, and their culture and magic is almost completely forgotten. Those unfortunate enough to inherit Kui-kor traits have enormous noses, narrow foreheads and heavy jaws. They make up for this with extra senses not shared by modern humans.  

 

Ladies of the Lake

(Faerie)—There are only four lake faeries, also called Wives of the Lower World. Their lakes on Aarthus are found in Noelred, and each of these enchantresses is the court sorceress of one of the four seely/unseely courts. Most faeries are elementally air based, but these four entities are water based. Their natures are hard to know for certain, because they have elements of faerie, enchantresses, Pagan goddesses, water elementals and the underworld or death realm. Each of the ladies has a sumptuous palace beneath their lake, places where water is breathable as air, and they are served by spriggins. The ladies of the lakes’ personalities are ambiguous, sometimes being kind, and other times vengeful and cruel. They are friendly to courteous mortals, and will give them spells or magic items in return for unspecified debts to be collected in the future. Sometimes these faeries even will serve exceptional mortals as magic advisors. Ladies of the lake manifest as beautiful human maidens wearing expensive finery such as white samite. They possess the magic to breathe water, walk on water, divine the future, and create astounding magic items.
 

Comments

Please Login in order to comment!
Powered by World Anvil