Algar’s Tomb
This chambered tomb in Bramstone Barony, Wertgor Earldom, in the Sovereign Principality of Eldris is named for the magician Algar Brindson. This Neolithic site was already ancient in the 8th century when Algar chose it for his burial. He rests within the dolmen, but someone may unearth his dessicated corpse to answer many questions, but only if that person agrees to rebury him. Only his existing grave will do for re-interment. The tomb’s entrance is almost 90’ deep, and it has many “chapels” built around a central, beehive-like chamber.
Battlefield at West Hall Farm
This historic battlefield lies in Oistre Barony, Wertgor Earldom, in the Sovereign Principality of Eldris. In 657 CE, Jotun invaders scored a decisive victory over Prince Pendarious of Eldris. The battle crippled the prince.
Battlefield of Corthness
This historic battlefield in Warfeld Barony, Corthness Earldom, in the Sovereign Principality of Eldris is on Ulmnies Street. Here, the Waelridii tribe unexpectedly defeated General Drusinian in 551 BCE.
Battlefield of Lyarth River
This historic battlefield in Ignarth Barony, Ignor Earldom, in the Sovereign Principality of Eldris, lies between Brighton Street to the west, and the Lyarth River to the east. This is where, in 555 BCE, General Marcianus and his Karmithian army were victorious over the Waelridii tribe.
Beylor’s Dyke
This megalithic structure in Oemv & Bon Chance Baronies, West Eldton Earldom, in the Sovereign Principality of Eldris. This impressive megalith site serves as the Eldris/Kaldur boundary.
Dawn Maze
This Neolithic maze in Warfeld Barony, Corthness Earldom, in the Sovereign Principality of Eldris. This maze is in seven courses, laid out in stones. It is most evident in winter and spring, before it becomes overgrown. If the maze’s magic can be teased back to life, walking to its center may transport the hero to the Lunar Maze or Solar Maze, arriving at the following day’s dawn. Half the time, however, it may direct the hero to a maze that has disappeared over time, and the traveler is gone forever. Some believe the hero might travel back in time to when the missing mazes existed, but this remains unconfirmed.
Elder Stones
This Neolithic megalith stands on a bluff overlooking the Corlyn Ocean far to the west, in Tillmocke Barony, Ignor Earldom, in the Sovereign Principality of Eldris. The stone is immovable and cannot be stolen. If knocked over, it slowly will right itself. The stone itself is a “standard” Kui-kor stone, and will ring with a clear tone if tapped.
Finn’s Repose
This Neolithic dolman overlooks the Millet River below and to the west, and it is in Kendraes Barony, Corthness Earldom, in the Sovereign Principality of Eldris. The story goes that the mythical magician, Eladros Finn, instructed that his cranium be saved. In death, his head still had all the wit, wisdom, and conversational abilities he had in life, so people came here for guidance. No sign of his fabled head currently is to be found.
Forefather’s Hall
This Neolithic dolmen, stands in Urlam Prime Barony, Corthness Earldom, in the Sovereign Principality of Eldris. Few living people remember this place is here. This elaborate dolman is a passage tomb, and walking to its central chamber has the distinct feel of crossing over from the lands of the living into the lands of the dead. Ancestral presences will rise around you, seen better with the mind’s eye, but they will be ambivalent to your presence. They probably are not the hero’s ancestors, after all.
Garth of the Forgotten One
This bizarre site in Binridge Barony, Ryonce Earldom, in the Sovereign Principality of Eldris, appears as an unsettling garden of stone figures. These seem to have been people, not statues, instantly vitrified long ago. There is also a ruined Karmithian villa that still surrounds the garth, and for reasons unknown, no one has robbed out the stone. According to legend, an angry ghost petrified the stone figures. Obscure historical references claim that a ghost of a dead future, one that will never come to pass, came back in time and created these figures. Attempts to reanimate the stone people have resulted in interesting events. Many of them are so weathered that turning them into humans would result in agonizing deaths for them.
Lonely Labyrinth
This Neolithic maze lies in the west foothills of the West Reaches Mountains in Emdorr Barony, West Spurr Earldom, in the Sovereign Principality of Eldris. Parties unknown have maintained the maze, making it look relatively recent. The labyrinth’s effect on anyone who walks through it is to vault them anywhere from an hour to a day into the future. Upon their return, they will be ragged and hungry, and their gear will appear broken down as if from long travels. The hero has no memory of what occurred in the meantime.
Lunar Maze
This Neolithic maze in Benarsk Barony, Binforth Earldom, in the Sovereign Principality of Eldris This maze is in seven courses, laid out in stone. It is most easily spotted in winter and spring, before the area becomes overgrown. If the magic in this maze can be teased back to life, walking to its center may transport the hero to one of its fellow mazes at Dawn Maze or Solar Maze. Half the time, however, it may direct the hero to a maze that has disappeared over time, and the traveler is gone forever. Conjecture is that the hero may be transported back in time to when the missing mazes were still there, but no one knows. The hero often reappears with a small tattoo on his wrist of the phases of the moon.
Millet Hill Fort
This Neolithic hill fort stands on a bluff high above the Millet River in Bagby Barony, Corthness Earldom, in the Sovereign Principality of Eldris. Now a lonely, rock-strewn plateau surrounded by a defensive dyke, nothing is remembered about this ancient site. Most of the rocks are Kui-kor stones, but they were collected by humans, because the Kui-kor did not build forts.
Reaver’s Cove
This sea cave on the coast of Kinnen Barony, West Spurr Earldom, in the Sovereign Principality of Eldris. It has a generous beach and hosts the Free Reaver’s main storage house and shipyard. A maze of jagged underwater rocks protects it from the sea, and only the Reavers know the correct course and combination to navigate it successfully—all other ships are scuttled and sunk. Pirate ghosts are thick here, and they are not shy about manifesting and to attack mortals. Far deeper in the cave, still accessible by watercraft, is a little known Keboldi trading port.
Ring of Worms
This mostly forgotten, henge-like structure lies in Bon Chance Barony, West Eldton Earldom, in the Sovereign Principality of Eldris. These stones, while not forming a true henge, are laid out in a rough oval, creating a ring. Legend holds that a subterranean dragon sleeps beneath, and to rouse him would trigger dooms for Eldris.
Solar Maze
This Neolithic maze lies in Eldton Barony, West Eldton Earldom, in the Sovereign Principality of Eldris. This maze is in seven courses, laid out in stones. Unlike most other archaic mazes, someone maintains this one well. If the magic in this maze can be teased back to life, walking to its center may transport the hero to either the Lunar or Dawn Mazes. Half the time, however, it may direct the hero to a maze that has disappeared over time, and the traveler is gone forever. Conjecture is that the hero may be transported back in time to when the missing mazes were still there, but no one knows.
St. Obrun’s Wiell
This historic well bubbles in Lufeld Barony, Ignor Earldom, in the Sovereign Principality of Eldris. Builders constructed this humble font over a natural spring. It is believed that praying here and leaving an offering restores failing eyesight. Records show St. Obrun’s magical combat victory over a druid caused the spring to appear.
Valley of Eternal Midnight
This unique, cave-like site with ruins lies in Gurndalsfall Barony, Olleroth Earldom, in the Sovereign Principality of Eldris. It is detailed under its own listing.
Vyrek’s Seat
This tumble of stones resembles a crude throne, and it locals believe this is seat favored by the demigoddess Vyrek the Vile. Anyway, it caps a well of deep earth energy, and visitors may feel the power humming through their feet. This site is also called the Hag Stone, because legend explains the queen of hags holds court here on the winter solstice. These megaliths in Eldton Barony, West Eldton Earldom, in the Sovereign Principality of Eldris.
White Cliffs of Kinnen
These natural wonders adorn the coasts of Kinnen and Noralby Baronies, West Spurr Earldom, in the Sovereign Principality of Eldris.
Wulf Stones
These Neolithic megaliths in Ackles Barony, West Eldton Earldom, in the Sovereign Principality of Eldris are avoided for good reason. It is a bed of twelve standing menhirs, each carved with unknown, weathered pictographs. The megaliths form two parallel ranks of six, oriented east/west. Some believe these mark Father Wolf’s territory. Those that spend the night here for three days and sleep beneath a wolf’s pelt become werewolves. Those that come here on the equinoxes and howl in unison with the regional wolves summon Father Wolf himself.
Ysle Hohl
This mysterious hole in Lence-By-The-Sea Barony, Binforth Earldom, in the Sovereign Principality of Eldris has been covered with large, flat slates. It reputedly drops all the down to Hell, and sometimes glowing, ember like lights have shot from it. Animals will avoid this place, and if anyone has ever braved its depths, they certainly have not lived to tell the tale.
Main place of interest... Scott Story's imagination. Where all the goodies are.
Ha! I know I certainly get lost there☺️