Henry "Indiana" Jones, Jr. in Adventures Untold | World Anvil

Henry "Indiana" Jones, Jr.

Henry "Indiana" Jones has spent much of his young life adventuring with such diverse company as Pancho Villa. He also served in the Great War with both the Belgian and French armies.   After the war, he studied history and linguistics, earning his degree from la Sorbonne Université. He is currently a graduate student studying archeology under Professor Abner Ravenwood at the University of Chicago.   Jones is fluent in a number of languages and has a broad knowledge of antiquities. His father is the distinquished professor of medieval literature, Dr. Henry Jones, Sr. Both his mother and his dog are deceased.

Indiana Jones.jpg
Traits
Student of Archeology
Served in the Great War (Belgian & French armies)
Been There, Seen That
I Hate Snakes
Softhearted
STRESS
Health1234
Composure1234
Ladder
Legendary +8 Epic +7 Fantastic +6 Superb +5 Great +4 Good +3 Fair +2 Average +1 Mediocre +0 Poor -1 Terrible -2 Catastrophic -3 Horrific -4
Abilities
Academics Great +4 Athletics Good +3 Engineering Mediocre 0 Fight Fair +2 Investigation Fair +2 Might Average +1 Mysteries Mediocre 0 Notice Fair +2 Rapport Average +1 Resolve Good +3 Science Mediocre 0 Shoot Average +1 Sneak Mediocre 0 Vehicles Mediocre 0 Wilderness Average +1

Stunts

Indy, It’s Been Too Long
Your travels have taken you all over the globe and you have accumulated a vast collection of friends and colleagues. In any city that you visit you may, once per city, remember that you have an old acquaintance that you can call upon for assistance. Roll a Rapport +2 roll to see what your relationship is with that person. Not everyone is able to call upon vast resources, so even a very good friend might only be able to provide limited aid. It's up to you to make the best use of what's available.
Let Me Whip This Out
At this point, your whip has become an extension of your arm. You can use your whip to slap, grab, or pull things within ten feet using an Athletics +2 roll.
Too Stubborn to Fold
Most people have enough sense to know when they're beaten. You are not one of those people. Instead, once per adventure, you can reach deep into your grouchy nature and, after spending a Fate Point, nullify four points of either Health or Composure stress. Of course, it's not really gone. You'll still be mentally or physically bruised and abraded, but somehow, the only effect will be to make you just a bit more grumpy.

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