Halvor "Hal" Tvedt in Adventures Untold | World Anvil

Halvor "Hal" Tvedt

Halvor grew up living in his family cottage in the wilderness of Snåsa, Norway, half a day's hike from Steinkjer. His early days were spent hunting, fishing, and skiing with his mother, a master huntress who made their living on furs and game meat. He always had a dangerous wanderlust though, and when he was fourteen, while out hunting capercaillie in the dead of winter, a snow face gave way and tumbled him down a cliff. As he lay dying in the freezing night, under the northern lights, he dreamt that the goddess Skaði came to him and told him to get back on his skis. She then guided him back to his farm, kissed him on the forehead, and said, “I am not yet done with you.” When he awoke, he realized it was his mother, not the goddess, who had rescued him. She grew ill soon after and didn’t live to see the following spring. Hal buried her on a nearby hill.   When German U-boats challenged Norway’s neutrality, Hal, craving adventure, volunteered with the British sniper program and racked up over a hundred confirmed kills in the field. After the war, Halvor became a world-class Nordic skier, becoming the national skiskyting champion as well as a top ski jumper. He has already been selected for the Norwegian 1924 Winter Olympics team. He still lives in their family cottage, albeit rebuilt and modernized, with his Norwegian buhund Atle.

Halvor Tvedt.jpg
Traits
I Must Have the Open Air
The Norwegian Ox
Raised in the Old Ways
There’s No Reward Without Risk
I Have a Bond with My Animal Brothers
STRESS
Health123456
Composure1234
Ladder
Legendary +8 Epic +7 Fantastic +6 Superb +5 Great +4 Good +3 Fair +2 Average +1 Mediocre +0 Poor -1 Terrible -2 Catastrophic -3 Horrific -4
Abilities
Academics Mediocre 0 Athletics Great +4 Engineering Mediocre 0 Fight Fair +2 Investigation Mediocre 0 Might Good +3 Mysteries Average +1 Notice Average +1 Rapport Average +1 Resolve Fair +2 Science Mediocre 0 Shoot Good +3 Sneak Average +1 Vehicles Mediocre 0 Wilderness Fair +2

Stunts

The Monolith
You have an inner presense that matches your size. When you want to intimidate someone, you roll using your Might rather than Rapport. Similarly, attempts to intimidate you are resisted by your Might rather than Resolve.

The downside to this is that once you've intimidated someone, it will take a very long time before they will look at you with anything but fear.
Falling With Style
After a lifetime of ski-jumping, you have mastered the art of falling and landing in ways that use up kinetic energy without smashing your body. All falls are treated as two categories shorter.
The Wind in My Face
The need to know the speed and direction of the wind is so deeply ingrained in you that you can detect even the slightest shifts in airflow. You are +2 to Notice things such as a window or door opening or closing, or someone (or something) moving swiftly near you, even in the dark.

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