TRAIT
TRAIT
Traits
TRAIT Cards are the main elements of a CREATURE Deck. They define the PHYSIQUE of a CREATURE and its primary abilities.
TRAIT Cards can also be used in INSTINCT ABILITY to perform deliberate actions and the combination of TRAIT used will alter the outcome.
TRAIT Cards can either be inherited from PARENT to OFFSPRING or randomly generated in a TRAIT MUTATION during REPRODUCTION.
Once born, though, a creature cannot acquire new traits, only EXP.
TRAIT Card
Combo
PHYSIQUE
CREATURE TRAIT creation
ROLEPLAY SCRIPT
During the RolePlay Script:
ROLL '3d12 TRAITS'.
1 First die
2 Second die
3 Third die
Select the corresponding cards for each three rolled dice and add them to the CREATURE Deck.
DIE |
BASE STATS |
INSTINCT |
ABILITIES |
---|---|---|---|
1 |
UP: MASS DEBUFF | UP: LVL SURVIVOR | UP: COMFORT BUFF |
2 |
UP: BRAIN BUFF | UP: LVL LEARNER | UP: BACKSTORY |
3 |
UP: MOBILITY BUFF | UP: LVL EXPLORER | DOWN: SENSE TYPE |
4 |
UP: SENSE BUFF | UP: LVL ROGUE | UP: STRESS BUFF |
5 |
UP: MOBILITY BUFF | UP: LVL CLEVER | UP: STRESS BUFF |
6 |
UP: POWER BUFF | UP: LVL WARRIOR | UP: COMFORT BUFF |
7 |
UP: EVOLUTION BUFF | UP: LVL PARTNER | UP: COMFORT BUFF |
8 |
UP: MASS BUFF | UP: LVL JESTER | UP: COMFORT BUFF |
9 |
UP: SENSE TYPE | UP: LVL ADAPTER | UP: COMFORT BUFF |
10 |
UP: MASS BUFF | UP: LVL CARER | UP: COMFORT BUFF |
11 |
UP: POWER BUFF | UP: LVL LEADER | UP: SENSE BUFF |
12 |
UP: SENSE BUFF | UP: LVL CRAFTY | UP: EVOLUTION BUFF |
Remove these ads. Join the Worldbuilders Guild
Comments